[PD] OT: Poll: Csounds or SuperCollider or Chuck

yvan volochine yvan.pd at gmail.com
Wed Oct 26 23:23:22 CEST 2011


On 10/26/2011 09:38 PM, Jonathan Wilkes wrote:
>> polyphony in pd is a nightmare, you get it for free in sc:
>>
>> // 128 sine waves with random freq mixed down to stereo:
>> { Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
>
> Not too long ago matju wrote about the possibility that one could make
> GF objects that are basically "clones" of signal objects that work on grids, and
> that at the bottom of your object chain you'd have a GF object that outputs
> a signal (or signals).  This was in response to a query about how to expand
> a patch to have more channels without using clunky dynamic patching.  But I would
> guess that same approach could be used to make polyphony easier, couldn't it?

I remember reading about it but I've not yet seen any real-life 
example.. (if any exists)

IIUC, this approach would get closer to sc multi-channel expansion.

cheers,
_y

--
yvan.volochine at gmail.com
http://yvanvolochine.com



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