[PD] OT: Poll: Csounds or SuperCollider or Chuck
Jonathan Wilkes
jancsika at yahoo.com
Tue Nov 1 01:18:28 CET 2011
>________________________________
>From: Michal Seta <mis at artengine.ca>
>To: yvan volochine <yvan.pd at gmail.com>
>Cc: pd-list <Pd-list at iem.at>; João Pais <jmmmpais at googlemail.com>
>Sent: Monday, October 31, 2011 5:10 PM
>Subject: Re: [PD] OT: Poll: Csounds or SuperCollider or Chuck
>
>
>On Wed, Oct 26, 2011 at 2:45 PM, yvan volochine <yvan.pd at gmail.com> wrote:
>
>1. How do they compare against each other?
>>>>
>>
I only know a bit csound and am an everyday sc user.
>>- I find csound oldschool syntax pretty boring but maybe that's just me.
>>
>
>
>I find SC syntax pretty ugly, so I guess it is all a matter of taste.
>
>- sc is a killer for realtime dsp.
>>
>
>
>So is CSound, no?
Could you give a csound example? It's been awhile since I've played with Supercollider, but
its realtime strengths were immediately apparent early on in the tutorials. Things like creating
hundreds/thousands of sinewave oscillators that fade out over time and get garbage collected
when each envelope hits zero. (All without audio dropouts, of course.)
>
>- sc-list is *extremely* active and helpful.
>>
>
>
>polyphony in pd is a nightmare, you get it for free in sc:
>>
>>// 128 sine waves with random freq mixed down to stereo:
>>{ Splay.ar(SinOsc.ar({ExpRand(100, 5e3)} ! 128)) }.play
>
>
>You get it for free in CSOund.
>
>(advertising-mode off) best is of course to try them all and see for yourself !
>
>
>I agree. And to add to the choices, I suggest you all take a look at http://code.google.com/p/pyo/
>You program it in python so its syntax is prettier than CS and SC and modules are coded in C so it is fast.
Interesting, I've never looked at that one. Thanks.
-Jonathan
>
>
> Cheers,
>
>
>./MiS
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