[PD] Gem and audio, multiprocessors, Mac
pat at digitalworlds.ufl.edu
Wed Dec 7 15:19:36 CET 2011
I increase audio latency, seems to be only real way to remove clickies
From: pd-list-bounces at iem.at [mailto:pd-list-bounces at iem.at] On Behalf Of Jean-Marie Adrien
Sent: Wednesday, December 07, 2011 5:52 AM
To: pd-list at iem.at
Subject: [PD] Gem and audio, multiprocessors, Mac
Is there a strategy to optimize GEM video processing and real time audio on a single Mac using pd~ :
Audio in subprocess or in main process ?
Any startup flags ? chmod +s stuff ? shm settings ?
Run two instances of PD with messages between them ?
Subprocess fifo size ?
The idea would be to give a priority to sound versus video, if absolutely necessary.
On a single Mac (pro or mini), Gem (pix_video & tracking, ordinary resolution and fps) and real time audio (10 channels, mainly reading from disk), dispatched on four processor cores via pd~. The sound is generated in the subprocess (big latency 512), the video in the main patch. pd-extended 42.5 osX 10.7 &10.6, gem 93, 92.
Sound is distorted when Gem is rendering, and becomes immediatly perfect when stopping rendering (destroying the gem window).
Processors seem ok (each core at 75%).
Sticking with this problem for a couple of months,
Looked around in archives but didn't find any clear element.
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