[PD] porting vade shaders collection to Pd
devel at thesaddj.com
Tue Dec 27 12:06:30 CET 2011
Thanks Philippe and Pierre,
Cool, so i don't have to re-invent the wheel.
I'll do my work anyway, but it's good to know you're working already on a
lib to be released.
I'm also implementing shaders with pmpd, quite fun.
On Tue, Dec 27, 2011 at 11:22 AM, philippe boisnard <philemon1 at mac.com>wrote:
> We have worked in codelab french forum about that since one month :
> I give you the first test-lib that I have created :
> [a_cons] is a usefull abstract to create box of variables.
> 2 exemples with multipass of texture
> Yet, I adapt GLSL. system of particules with pmpd.
> Le 27 déc. 2011 à 10:36, Marco Donnarumma a écrit :
> Hi all,
> while studying glsl (after attending Cyrille's workshop at the PdCon), I'm
> porting Vade's collection of shaders  to Pd,
> and I only need to know I'm not reinventing the wheel.
> I'm creating a glsl-help-files lib, based on the [pix_shader] wrap by
> Cyrille; adding ready made patches for diverse shaders and briefly
> explaining while some work out of the box and some others not.
> It could be useful to have such documentation in Pd, as the glsl topic is
> not covered in depth, or at least not enough for a noob in this field as
> I recall Marius was doing something similar, but I'm not sure how the
> project ended up.
>  http://001.vade.info/?page_id=20
> Marco Donnarumma
> Independent New Media and Sonic Arts Practitioner, Performer, Teacher
> ACE, Sound Design MSc by Research (ongoing)
> The University of Edinburgh, UK
> Portfolio: http://marcodonnarumma.com
> Research: http://res.marcodonnarumma.com | http://www.thesaddj.com |
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