[PD] porting vade shaders collection to Pd

philippe boisnard philemon1 at mac.com
Tue Dec 27 11:22:28 CET 2011


Hello

We have worked in codelab french forum about that since one month : 
I give you the first test-lib that I have created : 

[a_cons] is a usefull abstract to create box of variables.

2 exemples with multipass of texture
http://t-pas-net.com/videos/test_multi_shad.mov
http://vimeo.com/33974266

Yet, I adapt GLSL. system of particules with pmpd.
http://t-pas-net.com/videos/fragGLSLtest5.mov
http://t-pas-net.com/videos/testGLSL_pmpd.flv

:-)

p

Le 27 déc. 2011 à 10:36, Marco Donnarumma a écrit :

> Hi all,
> 
> while studying glsl (after attending Cyrille's workshop at the PdCon), I'm porting Vade's collection of shaders [1] to Pd, 
> and I only need to know I'm not reinventing the wheel.
> 
> I'm creating a glsl-help-files lib, based on the [pix_shader] wrap by Cyrille; adding ready made patches for diverse shaders and briefly explaining while some work out of the box and some others not.
> It could be useful to have such documentation in Pd, as the glsl topic is not covered in depth, or at least not enough for a noob in this field as myself.
> 
> I recall Marius was doing something similar, but I'm not sure how the project ended up.
> 
> [1] http://001.vade.info/?page_id=20
> 
> 
> -- 
> Marco Donnarumma
> Independent New Media and Sonic Arts Practitioner, Performer, Teacher
> ACE, Sound Design MSc by Research (ongoing)
> The University of Edinburgh, UK
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Portfolio: http://marcodonnarumma.com
> Research: http://res.marcodonnarumma.com | http://www.thesaddj.com | http://www.flxer.net
> Director: http://www.liveperformersmeeting.net
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