[PD] GEM on PIII memory problem?

Cyrille Henry ch at chnry.net
Sun Jan 15 12:57:40 CET 2012



Le 14/01/2012 19:59, rolf meesters a écrit :
> hi
> i have an installation with a number of PIII machines, where some picture manipulation (2D) is done,
> working nicely on Win-XP and Flash 8 (in 256 Mb).
>
> now i'm trying to change from Flash to GEM.
> the patch i made works perfect on a P4.
>
> the PIII's don't have SSE2; therefore i rebuild Pd-ext 42.5 for Linux - (Ubuntu Lucid).
> however running the patch on the PIII still looks like impossible.
> Pd/GEM just calls it quits, no message.
>
> a basic picture consists of 16 pieces of 800 x 533 pixels, together forming one of 3200 x 2133.
>
> to create a full picture resized to 800 x 533 on a normal display,
> i have 16 identical abstractions, for each piece one,
> with a gemhead, a pix_texture, a resize, etc.
>
> with 8 abstractions/pieces Pd/GEM stays alive, 9 is one too many.
> memory problem?
yes, certainly GPU memory limitation.
in case of share memory between CPU and GPU, can you increase the size the the memory allocated to the GPU (in the computer BIOS)?

Cyrille


>
> using the Ubuntu system monitor:
> bare system (with the monitor) ~290 Mb usage. (of 496MB)
> starting Pdx console ~300-310 Mb.
> loading/running the patch   ~335-355 MB.
>
> ??
>
> on the opening of the patch GEM anounces 8 bits will be used,
> where the onboard video-card has 24bits.
>
> any help is appreciated.
>
> rolf
>
>
>
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