[PD] GEM on PIII memory problem?

rolf meesters rolfmeesters at gmail.com
Mon Jan 16 13:23:55 CET 2012


On Sun, Jan 15, 2012 at 10:47 PM, Cyrille Henry <ch at chnry.net> wrote:

>
>
> Le 15/01/2012 18:13, rolf meesters a écrit :
>
>  it's at the max of 64 Mb.
>>
> do you have 16 pix_image?
> if you load 16 time the same image, you need 16 time more memory than
> necessary.
>
> then, you could use a single gemhead / pix_image / pix_texture to load the
> image and share the texture Id.
> then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on
> your abstraction.
>
>
> also, you can only resize the image in order to fit in the available GPU
> memory.
>
> anyway, pd/GEM should not exit without warning. pd bug report should be
> made.
>
>
> Cyrille
>

i have 16 pieces, which are parts of 1 big picture; like with a puzzle they
have to be displayed at their specific coordinates.
there's no pix_image involved.
(the abstraction is attached)

rolf
btw thanks for reacting
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