[PD] GEM on PIII memory problem?
Cyrille Henry
ch at chnry.net
Mon Jan 16 13:29:36 CET 2012
Le 16/01/2012 13:23, rolf meesters a écrit :
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> On Sun, Jan 15, 2012 at 10:47 PM, Cyrille Henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
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> Le 15/01/2012 18:13, rolf meesters a écrit :
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> it's at the max of 64 Mb.
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> do you have 16 pix_image?
> if you load 16 time the same image, you need 16 time more memory than necessary.
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> then, you could use a single gemhead / pix_image / pix_texture to load the image and share the texture Id.
> then using gemhead/pix_texture(to load the texture Id)/pix_coordinate on your abstraction.
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> also, you can only resize the image in order to fit in the available GPU memory.
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> anyway, pd/GEM should not exit without warning. pd bug report should be made.
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> Cyrille
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> i have 16 pieces, which are parts of 1 big picture; like with a puzzle they have to be displayed at their specific coordinates.
> there's no pix_image involved.
> (the abstraction is attached)
ah, ok.
you're using a pix_buffer. good, the image is not loaded many time.
so the only solution i can imagine is to resize the image in order to use less memory.
c
>
> rolf
> btw thanks for reacting
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