[PD] pix_freenect update
Hans-Christoph Steiner
hans at at.or.at
Thu Jan 19 18:23:52 CET 2012
This is great, I'm going to try to use this in my Dataflow class at ITP/NYU. I'm currently updating the openni/primesense packaging for Debian and Ubuntu and am packaging for Mac OS X/Fink. It would be awesome if you could try to build against the packaging.
(these should be showing up soon)
http://pdb.finkproject.org/pdb/package.php/openni
http://pdb.finkproject.org/pdb/package.php/openni-sensor-primesense
I'm pushing my Debian packaging to the git repos on Debian pkg-multimedia. As I get things working, I'll post binary packages to this PPA:
https://launchpad.net/~eighthave/+archive/openni
.hc
On Jan 11, 2012, at 8:48 AM, Matthias Kronlachner wrote:
> you're welcome.
>
> if you get this issue with permissions to usb device place the udev rule into /etc/udev/rules.d
> see: https://github.com/OpenKinect/libfreenect/tree/master/platform/linux/udev
>
> but it still has this error when using freenect with audio support.
> so a temporal fix can be
> sudo chmod 777 /dev/bus/usb/001/026
> -> that id changes every time...
>
> maybe someone found a way to permanently add the rule... i tried but couldn't manage to get it working without setting the chmod manually.
>
> matthias
>
> Am 10.01.12 16:21, schrieb olsen:
>>
>> ej matthias
>>
>> vielen dank für diese Externals!
>> wie hast n du das mit den permissions auf das device geregelt?
>> ich bekomm als user folgenden errör:
>>
>> libusb couldn't open USB device /dev/bus/usb/001/026: Permission denied.
>> libusb requires write access to USB device nodes.
>> libusb couldn't open USB device /dev/bus/usb/001/024: Permission denied.
>> libusb requires write access to USB device nodes.
>>
>> danks für info & gruss
>> olsen
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 01/09/2012 09:26 AM, Matthias Kronlachner wrote:
>>> i added a small external that allows to control motor/led of Kinect and can output the accelerometer data via libfreenect.
>>>
>>> you can use this in combination to pix_openni.
>>> get it here:
>>>
>>> https://github.com/kronihias/freenect
>>>
>>> just the audio external with resampling included missing.... somebody willing to help?
>>>
>>> matthias
>>>
>>> Am 09.01.12 07:21, schrieb Budi Prakosa:
>>>> awesome!!
>>>>
>>>> On Mon, Jan 9, 2012 at 8:18 AM, Matthias Kronlachner
>>>> <m.kronlachner at student.tugraz.at> wrote:
>>>>> hello again!
>>>>>
>>>>> if you want to use skeleton data and hand tracking (similar to OSCeleton)
>>>>> combined with rgb and depth streams from Kinect Sensor you can do this with
>>>>> the new pix_openni external. get it here:
>>>>>
>>>>> https://github.com/kronihias/pix_openni
>>>>>
>>>>> binaries for osx in build folder.
>>>>> you will need to install OpenNI, NITE and SensorKinect -> see README
>>>>>
>>>>> initialization of openni and nodes needs some time and pd freezes - keep
>>>>> that in mind!
>>>>> i hope it's stable, i haven't tested it excessively now.
>>>>>
>>>>> currently it supports just 1 kinect sensor. i don't have access to two
>>>>> cameras in the near future so help would be appreciated.
>>>>>
>>>>>
>>>>> matthias
>>>>>
>>>>>
>>>>> Am 05.01.12 09:17, schrieb Matthias Kronlachner:
>>>>>
>>>>> hi everybody!
>>>>>
>>>>> i did a update to my pix_freenect external for kinect and moved it into a
>>>>> git repo.
>>>>> get it here: http://github.com/kronihias/pix_freenect
>>>>>
>>>>> ready to use binaries for osx (including libusb&libfreenect) are in the
>>>>> build folder.
>>>>>
>>>>> major improvements:
>>>>> * open specific Kinect sensor by serial number, not only by id (that may
>>>>> change every time pd is restarted) – useful for multiple Kinect
>>>>> installations
>>>>> * output registered depthmap -> rgb and depth images are aligned (less
>>>>> offset between those two pictures - depending on distance)
>>>>> * output depthmap directly as millimeter values (16 bit in red& green
>>>>> channels)
>>>>> * resolution of rgb image can be set to 1280×1024
>>>>>
>>>>> i also added a folder with examples - currently just one but i hope there
>>>>> will come more soon....
>>>>>
>>>>> have fun.
>>>>>
>>>>> matthias
>>>>>
>>>>>
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>
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