[PD] pix_freenect update

Hans-Christoph Steiner hans at at.or.at
Thu Jan 19 18:23:52 CET 2012


This is great, I'm going to try to use this in my Dataflow class at ITP/NYU.  I'm currently updating the openni/primesense packaging for Debian and Ubuntu and am packaging for Mac OS X/Fink.  It would be awesome if you could try to build against the packaging.

(these should be showing up soon)
http://pdb.finkproject.org/pdb/package.php/openni
http://pdb.finkproject.org/pdb/package.php/openni-sensor-primesense

I'm pushing my Debian packaging to the git repos on Debian pkg-multimedia.  As I get things working, I'll post binary packages to this PPA:

https://launchpad.net/~eighthave/+archive/openni

.hc

On Jan 11, 2012, at 8:48 AM, Matthias Kronlachner wrote:

> you're welcome.
> 
> if you get this issue with permissions to usb device place the udev rule into /etc/udev/rules.d
> see: https://github.com/OpenKinect/libfreenect/tree/master/platform/linux/udev
> 
> but it still has this error when using freenect with audio support.
> so a temporal fix can be 
> sudo chmod 777 /dev/bus/usb/001/026
> -> that id changes every time...
> 
> maybe someone found a way to permanently add the rule... i tried but couldn't manage to get it working without setting the chmod manually.
> 
> matthias
> 
> Am 10.01.12 16:21, schrieb olsen:
>> 
>> ej matthias 
>> 
>> vielen dank für diese Externals! 
>> wie hast n du das mit den permissions auf das device geregelt? 
>> ich bekomm als user folgenden errör: 
>> 
>> libusb couldn't open USB device /dev/bus/usb/001/026: Permission denied. 
>> libusb requires write access to USB device nodes. 
>> libusb couldn't open USB device /dev/bus/usb/001/024: Permission denied. 
>> libusb requires write access to USB device nodes. 
>> 
>> danks für info & gruss 
>> olsen 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On 01/09/2012 09:26 AM, Matthias Kronlachner wrote: 
>>> i added a small external that allows to control motor/led of Kinect and can output the accelerometer         data via libfreenect. 
>>> 
>>> you can use this in combination to pix_openni. 
>>> get it here: 
>>> 
>>> https://github.com/kronihias/freenect 
>>> 
>>> just the audio external with resampling included missing.... somebody willing to help? 
>>> 
>>> matthias 
>>> 
>>> Am 09.01.12 07:21, schrieb Budi Prakosa: 
>>>> awesome!! 
>>>> 
>>>> On Mon, Jan 9, 2012 at 8:18 AM, Matthias Kronlachner 
>>>> <m.kronlachner at student.tugraz.at> wrote: 
>>>>> hello again! 
>>>>> 
>>>>> if you want to use skeleton data and hand tracking (similar to OSCeleton) 
>>>>> combined with rgb and depth streams from Kinect Sensor you can do this with 
>>>>> the new pix_openni external. get it here: 
>>>>> 
>>>>> https://github.com/kronihias/pix_openni 
>>>>> 
>>>>> binaries for osx in build folder. 
>>>>> you will need to install OpenNI, NITE and SensorKinect -> see README 
>>>>> 
>>>>> initialization of openni and nodes needs some time and pd freezes - keep 
>>>>> that in mind! 
>>>>> i hope it's stable, i haven't tested it excessively now. 
>>>>> 
>>>>> currently it supports just 1 kinect sensor. i don't have access to two 
>>>>> cameras in the near future so help would be appreciated. 
>>>>> 
>>>>> 
>>>>> matthias 
>>>>> 
>>>>> 
>>>>> Am 05.01.12 09:17, schrieb Matthias Kronlachner: 
>>>>> 
>>>>> hi everybody! 
>>>>> 
>>>>> i did a update to my pix_freenect external for kinect and moved it into a 
>>>>> git repo. 
>>>>> get it here: http://github.com/kronihias/pix_freenect 
>>>>> 
>>>>> ready to use binaries for osx (including libusb&libfreenect) are in the 
>>>>> build folder. 
>>>>> 
>>>>> major improvements: 
>>>>> * open specific Kinect sensor by serial number, not only by id (that may 
>>>>> change every time pd is restarted) – useful for multiple Kinect 
>>>>> installations 
>>>>> * output registered depthmap -> rgb and depth images are aligned (less 
>>>>> offset between those two pictures - depending on distance) 
>>>>> * output depthmap directly as millimeter values (16 bit in red& green 
>>>>> channels) 
>>>>> * resolution of rgb image can be set to 1280×1024 
>>>>> 
>>>>> i also added a folder with examples - currently just one but i hope there 
>>>>> will come more soon.... 
>>>>> 
>>>>> have fun. 
>>>>> 
>>>>> matthias 
>>>>> 
>>>>> 
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> 
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