[PD] [PD-announce] new editing features of Pd-extended 0.43, now in beta!

Rich E reakinator at gmail.com
Sat Feb 18 07:00:56 CET 2012


Thanks Hans!

I just tried on OS X Lion and got the following errors upon startup:

>>>>>

/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin:
dlopen(/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin,
10): Symbol not found: _TclFreeObj
  Referenced from:
/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../extra/tclpd/tclpd.pd_darwin
  Expected in: dynamic lookup

/Applications/Pd-0.43.1-extended-20120217.app/Contents/Resources/Scripts/../startup/tclpd:
can't load startup library'!

>>>>>

Pretty fast startup though. :)

Cheers,
Rich

On Sat, Feb 18, 2012 at 9:32 AM, Lorenzo Sutton <lorenzofsutton at gmail.com>wrote:

> Thank you! Great news installed it and playing with it. Very good.
>
> Lorenzo.
>
>
> On 17/02/2012 21:02, Hans-Christoph Steiner wrote:
>
>>
>> http://at.or.at/hans/blog/**2012/02/17/new-editing-**
>> feature-of-pd-extended-0-43-**now-in-beta/<http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43-now-in-beta/>
>>
>> The Pd-extended 0.43 release has been brewing an extra long time, about
>> 18 months now, mostly because there are lots of big improvements, and we
>> wanted to make sure we got it right, so your patches all work, but the
>> improvements all shine. Its now solidly beta, so we’re looking for testers.
>> Download a nightly build to try here:
>>
>> http://autobuild.puredata.**info/auto-build/latest/<http://autobuild.puredata.info/auto-build/latest/>
>>
>> First off, the pd-gui side of Pd has been re-written from scratch. When
>> you run Pd, you are actually running two programs: pd is the core engine
>> and pd-gui is the GUI. Since basically all computers now come with multiple
>> CPU cores, this means that pd-gui will usually run on a separate CPU core
>> than pd, so they don’t step on each other’s toes. pd can entirely take over
>> its own core. If you want to make your patch use more CPU cores, then check
>> out the [pd~] object introduced in the last release (0.42.5).
>>
>> pd still handles some of the GUI stuff, but we are working on splitting
>> that out for the 0.44 release. That is a big chunk of work but it will also
>> bring big gains. In particular, it means that it will be possible for
>> people to write their own GUIs for Pd, covering not just the display of the
>> patch, but also the editing, and everything else. You like OpenFrameworks,
>> python, iOS, JUCE, Qt, etc.? Write your own pd-gui using the toolkit of
>> your choice. That’s the idea at least. That will take a solid chunk of
>> work, so we are looking for people to join that effort.
>>
>> There are so many ideas for making a better editing experience in Pd,
>> this release makes big strides to address the editing experience. There are
>> new features like Magic Glass, Autotips, Autopatch and Perf Mode, all
>> available on the Edit menu.
>>
>> • Magic Glass let’s you magically see the messages as they pass through
>> the cords. Just turn it on and hover above a cord, and you’ll see the
>> messages as they go by. You can even look at signal/audio cords.
>>
>> • Autotips gives you tips about what an object does, what its inlet
>> expects, and what comes out of the outlets.
>>
>> • Autopatch mode automatically connects objects as you create them.
>>
>> • Perf Mode, is a mode for performance that makes it harder to
>> accidentally close windows that are part of your performance.
>>
>> The Pd Window is also majorly overhauled. First of all, its fast. Much
>> much faster than the old one. You can now print thousands of messages per
>> second to the Pd Window and still edit your patch. No more will an
>> accidental dump of info cause the GUI to freeze up (well, ok, maybe if you
>> send 10,000 messages/second but that is a way too many). There are also now
>> 5 levels of printing messages to the Pd Window: fatal, error, normal,
>> debug, all. If you are only interested in fatal errors, switch the Pd
>> Window to 0 – fatal, and you’ll only see the worst problems. You want to
>> see every single message to debug? Switch to 4 – all, and you’ll get the
>> whole firehose.
>>
>> There is also the new log library, which lets you easily send messages
>> for those different levels. And all messages logged with the objects from
>> the log library are clickable: when you Ctrl-Click or Cmd-click (Mac OS X)
>> on the line in the Pd Window, it’ll pop up the patch where the message came
>> from, and highlight the specific object that printed it. That even works
>> for many messages from other objects as well.
>>
>> The Pd Window also includes very basic level meters for monitoring the
>> input and output levels. And for those who want to play with the GUI in
>> realtime, you can type Tcl code in the Tcl entry field, and directly modify
>> and probe the running GUI.
>>
>> One thing that you can do now is customize the GUI using GUI plugins. You
>> can change all sorts of colors, some fonts, and many behaviors. Want to
>> create a new object when you triple-click? Try the tripleclick example
>> plugin Want to make the patch cords disappear when you leave Edit Mode?
>> Check out the “only show cords in edit mode” example. Those are the simple
>> ones. There is also Tab Completion, a search engine for the docs, a
>> category browser for the right-click menu, a buttonbar for creating
>> objects, and more.
>>
>> You can find many GUI plugins in the new section of the downloads page as
>> well as documentation for making your own. What kind of GUI plugin will
>> write?
>>
>>
>>
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