[PD] Toonloop/Stop Motion in Pure Data

Mathieu Bouchard matju at artengine.ca
Mon Feb 27 19:24:27 CET 2012


Le 2012-02-27 à 17:28:00, Antonio Roberts a écrit :

> Thanks. Do you have any example patches to work from?

Dunno... find something with a 4-dimensional [#store] : there are some 
examples that use such multi-frame buffers for making delay-based effects. 
Those can be recorded to at any speed, and the speed is implicit : you 
always store in terms of one grid that you put into another grid (or in 
place of another grid), so you control frames one by one and can make 
single snapshots easily.

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| Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC


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