[PD] Kinect mappings

Quim Llimona lemonzi42 at gmail.com
Sat Mar 17 10:26:56 CET 2012


The first thing to try out is a theremin, of course. Then, I find it fun to
put "sound objects" floating in the space and map its volume or triggering
to the distance to one of your joints (hand, for instance), so that when
you "touch" them they sound.
You can also try more complex things. Playing with distance between joints
is also fun, because you get rid of the "absolutness" of the camera. Or you
can even map things to the angle between your arms, and so. I made a kind
of air violin with it.
It's useful to have tools to work with the data, I was working on a linear
algebra abstractions library with dot products, distance, sum of vectors,
etc implemented but it's kind of on idle by now. Hope I will finish it some
day... It should be easy to build a fast, basic version though. Or I can
make a repository and upload mine, if it's useful for anybody... but some
objects are a bit buggy.


2012/3/13 Pagano, Patrick <pat at digitalworlds.ufl.edu>

>  Hello
>
>  I am collaborating with a programmer who has developed a kinect streamer
> with windows SDK that sends data over udp.
> I am soliciting some ideas on WHAT to do with the data stream.
> We are thinking movies/models and midi, but I would love to hear some
> ideas regarding what to do with the data
>
>  Cheers~
>
>  pp
>
>
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