[PD] Keystone correction

Cyrille Henry ch at chnry.net
Wed Mar 28 08:21:56 CEST 2012


hello,

you have to manually adjust the position of the 4 vertices defining the corned of the primitive in order to spacially adjust them.
then, you have to adjust the position of the teture in this point (it's an option that you don't really need).
here it is adjusted in a neutral position.

cheers
Cyrille


Le 27/03/2012 23:23, Charles Goyard a écrit :
> Hi Cyrille,
>
> Cyrille Henry wrote:
>> you can render anything on a framebuffer, then using it as a texture to the polygon.
>> look at gem example:
>> Gem/examples/12.multi_screen_projection/02.nfp-help.pd
>> it's a bit more complex than what you want to do, but you'll may find it interesting.
>
> Thanks, that's very helpful. Now I have a texture with an in-circle pix,
> and that texture is mapped into a polygon.
>
> However, the result is a bit weird. It looks like the point of view is
> rotated by 90 degrees and with a bit angled Z-axis. I don't understand
> the camera object. How can I get back to something more frontal ?
>
> Cheers,
>
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