[PD] Keystone correction

Charles Goyard cg at fsck.fr
Thu Apr 5 20:37:04 CEST 2012


I don't understand how I can move the points of a mesh_square to make a

Cyrille Henry wrote:
> don't use a polygon, but a mesh_square or a curve3d.
> Le 27/03/2012 11:21, Charles Goyard a écrit :
> >Hi Cyrille,
> >
> >Cyrille Henry wrote:
> >>
> >>you have to manually adjust the position of the 4 vertices defining
> >>the corned of the primitive in order to spacially adjust them.
> >>then, you have to adjust the position of the teture in this point
> >>(it's an option that you don't really need).  here it is adjusted in a
> >>neutral position.
> >
> >Now, I have something almost working. The only thing is that my texture
> >gets folded along a diagonal when I move the polygon vertices. Drawing
> >the polygon as line shows the right trapeze.
> >
> >Also I don't understand why I need to rotate my texture along the Z axis
> >to get it right.

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