[PD] PD on Playstation 3?

Filippo Beck Peccoz mail at fbpsound.com
Sun Aug 19 18:59:14 CEST 2012


Thanks, Peter, this is great info- I will definitively contact Kent and send the devs to you then :) I already forwarded them your answer, let's hope they'll be up for it!


Filippo


Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

On Aug 19, 2012, at 5:54 PM, Peter Brinkmann wrote:

> Hi Filippo,
> You may want to reach out to Kent Jolly. He gave a talk on the use of
> Pd at Electronic Arts last year. He's also interested in libpd.
> 
> I'm not familiar with PS3 development, but the basic setup of libpd in
> a new environment is always the same. Since libpd doesn't have any
> dependencies, you can just drop it into your project (as long as you
> have a C compiler, that is). Then you wire the process callback of
> libpd into the audio components of your environment (if your audio
> environment offers a callback-driven API like JACK or PortAudio, that
> just takes a few lines of code).
> 
> The only part that requires thought is concurrency. Chances are that
> the process method will be invoked on a separate thread, while control
> messages will come from another thread. That requires some sort of
> synchronization. The easiest way to do that is with mutex locks, but
> there are other ways if you'd rather avoid locks. Feel free to refer
> your developers to me if they have questions.
> Cheers,
>     Peter
> 
> 
> On Sun, Aug 19, 2012 at 10:44 AM, Filippo Beck Peccoz <mail at fbpsound.com> wrote:
>> Hi Simon, thanks for the quick reply!
>> 
>> ah, seems like not much has happened since then.. I'm pretty sure it is
>> doable with lbpd (correct me if I am horribly wrong), but what would be
>> great is to have someone show up saying "I've done it and it works!" so that
>> I can convince our programmers to integrate PD ;)
>> 
>> Filippo
>> 
>> 
>> Filippo Beck Peccoz
>> Game Audio
>> www.fbpsound.com
>> Twitter: @fbpsound
>> Skype: fbpsound
>> Mobile: +49-(0)1520-4004143
>> 
>> On Aug 19, 2012, at 4:00 PM, Simon Wise wrote:
>> 
>> On 19/08/12 18:38, Filippo Beck Peccoz wrote:
>> 
>> Hi all,
>> 
>> 
>> Now my question: does anyone have practical experience with porting PD to
>> PS3? Does it run smoothly? Is it easy to do so?
>> 
>> 
>> Any thoughts are greatly appreciated :)
>> 
>> 
>> there was a discussion back a few years regarding this ...
>> 
>> the archives show these threads:
>> 
>> http://lists.puredata.info/pipermail/pd-list/2007-11/056300.html
>> 
>> http://lists.puredata.info/pipermail/pd-list/2007-07/052174.html
>> 
>> http://lists.puredata.info/pipermail/pd-list/2007-12/058006.html
>> 
>> that was 5 years ago of course, but it was ported and used at that time, in
>> house by Sony at least ... but that port was not released (most of Pd
>> vanilla is not copyleft or GPL ... but rather a more liberal license ... so
>> keeping the port closed is OK by the license).
>> 
>> Simon
>> 
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