[PD] PD on Playstation 3?

Scott R. Looney scottrlooney at gmail.com
Sun Aug 19 19:17:21 CEST 2012


hi Filippo - i know Kent reasonably well, so let me know if you need
contact info for him,

best,

scott

On Sun, Aug 19, 2012 at 9:59 AM, Filippo Beck Peccoz <mail at fbpsound.com>wrote:

> Thanks, Peter, this is great info- I will definitively contact Kent and
> send the devs to you then :) I already forwarded them your answer, let's
> hope they'll be up for it!
>
>
> Filippo
>
>
> Filippo Beck Peccoz
> Game Audio
> www.fbpsound.com
> Twitter: @fbpsound <http://twitter.com/fbpsound>
> Skype: fbpsound
> Mobile: +49-(0)1520-4004143
>
> On Aug 19, 2012, at 5:54 PM, Peter Brinkmann wrote:
>
> Hi Filippo,
> You may want to reach out to Kent Jolly. He gave a talk on the use of
> Pd at Electronic Arts last year. He's also interested in libpd.
>
> I'm not familiar with PS3 development, but the basic setup of libpd in
> a new environment is always the same. Since libpd doesn't have any
> dependencies, you can just drop it into your project (as long as you
> have a C compiler, that is). Then you wire the process callback of
> libpd into the audio components of your environment (if your audio
> environment offers a callback-driven API like JACK or PortAudio, that
> just takes a few lines of code).
>
> The only part that requires thought is concurrency. Chances are that
> the process method will be invoked on a separate thread, while control
> messages will come from another thread. That requires some sort of
> synchronization. The easiest way to do that is with mutex locks, but
> there are other ways if you'd rather avoid locks. Feel free to refer
> your developers to me if they have questions.
> Cheers,
>     Peter
>
>
> On Sun, Aug 19, 2012 at 10:44 AM, Filippo Beck Peccoz <mail at fbpsound.com>
> wrote:
>
> Hi Simon, thanks for the quick reply!
>
>
> ah, seems like not much has happened since then.. I'm pretty sure it is
>
> doable with lbpd (correct me if I am horribly wrong), but what would be
>
> great is to have someone show up saying "I've done it and it works!" so
> that
>
> I can convince our programmers to integrate PD ;)
>
>
> Filippo
>
>
>
> Filippo Beck Peccoz
>
> Game Audio
>
> www.fbpsound.com
>
> Twitter: @fbpsound
>
> Skype: fbpsound
>
> Mobile: +49-(0)1520-4004143
>
>
> On Aug 19, 2012, at 4:00 PM, Simon Wise wrote:
>
>
> On 19/08/12 18:38, Filippo Beck Peccoz wrote:
>
>
> Hi all,
>
>
>
> Now my question: does anyone have practical experience with porting PD to
>
> PS3? Does it run smoothly? Is it easy to do so?
>
>
>
> Any thoughts are greatly appreciated :)
>
>
>
> there was a discussion back a few years regarding this ...
>
>
> the archives show these threads:
>
>
> http://lists.puredata.info/pipermail/pd-list/2007-11/056300.html
>
>
> http://lists.puredata.info/pipermail/pd-list/2007-07/052174.html
>
>
> http://lists.puredata.info/pipermail/pd-list/2007-12/058006.html
>
>
> that was 5 years ago of course, but it was ported and used at that time, in
>
> house by Sony at least ... but that port was not released (most of Pd
>
> vanilla is not copyleft or GPL ... but rather a more liberal license ... so
>
> keeping the port closed is OK by the license).
>
>
> Simon
>
>
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