[PD] Creating a drum machine with "save slots"

Scott R. Looney scottrlooney at gmail.com
Wed Sep 12 10:55:37 CEST 2012


hi filippo - this may be a bit too quick and dirty as we like to say, but i
remember the guy mike moser (maelstorm) of the PD forum. he made a preset
management abstraction called save.me. here's the link to all of his
objects in github:

https://github.com/dotmmb/mmb

and here's another one storing into a text file.

http://puredata.hurleur.com/sujet-6810-simple-preset-manager

hope it helps,

scott


On Tue, Sep 11, 2012 at 9:59 AM, Pierre Massat <pimassat at gmail.com> wrote:

> Hi,
>
> I worked on a drum machine a while ago. I used textfiles to save and read
> patterns, using the [textfile] object.
>
> Cheers,
>
> Pierre.
>
> 2012/9/11 Filippo Beck Peccoz <mail at fbpsound.com>
>
>> Hello list!
>>
>> I'm working on a drum machine to be used in a mobile game- it's a trading
>> card game.
>> Right now, I have a 64 step grid with 5 instruments ready (although a tad
>> messy :D) and I can manually write patterns in by hand using toggle boxes.
>>
>> In every turn, the game features many different game states, like deck
>> building, defense, attack and so on. It would be great to have a drum
>> machine that can change beat patterns based on those states, and maybe
>> generate fresh patterns in a controlled way. Two different problems, I
>> know, but I was wondering first of all how you would solve the saving of
>> patterns inside the instrument.
>>
>> I would basically create arrays with patterns in them, name them
>> appropriately and then tell PD when to change to specific patterns via
>> message. Is there a better way I'm missing?
>>
>>
>> The idea is to create a very dynamic drumsound, which is closely related
>> to what's happening on screen. We can already change the tempo and mix
>> sounds in and out, but the real fun starts when patterns will become more
>> flexible!
>>
>> Thanks for reading, any advice is greatly appreciated!
>>
>>
>> Cheers from Munich,
>>
>> Filippo
>>
>>
>>
>>
>>
>>   Filippo Beck Peccoz
>> Game Audio
>> www.fbpsound.com
>> Twitter: @fbpsound <http://twitter.com/fbpsound>
>> Skype: fbpsound
>> Mobile: +49-(0)1520-4004143
>>
>>
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