[PD] mysterious segfault while receiving midi commands...
Jörn Nettingsmeier
nettings at stackingdwarves.net
Mon Oct 29 20:35:33 CET 2012
hi *!
two days ago, my pd-based cue player (btw, new release at
http://stackingdwarves.net/public_stuff/software/CueFrog/) chashed and
burned during a live show. not good.
pd segfaulted while i had one six-channel instance of readanysf running
and five more two-channel instances stopped, at the precise moment when
i was sending a midi cc to stop the running player and another to start
a new one, while i was at the same time moving a midi fader for volume
control.
unfortunately, i had core dumps disabled, and as luck would have it, the
crash seems impossible to reproduce without an audience of 200 and a
director to go ballistic. so unless someone has an audience simulator
test scaffold: what are, in your experience, the most likely causes of
such sudden segfaults, and are there workarounds or defensive practices
which i could implement?
i'm using the current releases of pd-vanilla, vbap and readanysf~.
in case someone feels inclined to look at my programming style and lead
me back to the path of righteousness, the actual show patch i was using
on top of CueFrog is at http://stackingdwarves.net/download/pd-crash.pd
looking forward to your ideas!
best
jörn
--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT
http://stackingdwarves.net
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