[PD] weird behavior with dynamically created abstractions (sound doesn't work)

Alexandros Drymonitis adrcki at gmail.com
Wed Nov 14 12:03:19 CET 2012


Or use [initbang]...after i go banana's reply I searched a bit and found
out that my question has also been answered. It won't be vanilla though,
but anyway I'm using extended..

Cheers


On Wed, Nov 14, 2012 at 12:54 PM, Cyrille Henry <ch at chnry.net> wrote:

>
>
> Le 14/11/2012 11:30, Alexandros Drymonitis a écrit :
>
>  I tried your patch and the problem you mention does occur. I've no idea
>> why and how to solve this, but I'm also getting some strange behavior with
>> live patching. In my case [loadbang] won't work...
>>
>>  when sending message to pd to create objects, one also have to manually
> send the loadbang messages.
> reasons are details in the archive.
> [loadbang bang<
> |
> [s pd-foo]
>
> cheers
> c
>
>
>> On Mon, Nov 12, 2012 at 5:29 PM, Ángel Faraldo <angelfaraldo at gmail.com<mailto:
>> angelfaraldo at gmail.com**>> wrote:
>>
>>     Hi List,
>>
>>     I've been increasingly working with dynamic patching and there is an
>> issue that don't understand in relation with creating multiple audio
>> abstractions...
>>
>>     Imagine I put an oscillator inside an abstraction and I recall one
>> instance of it from the main patch (already computing audio). This is what
>> happens:
>>
>>     The abstraction will not produce sound until I:
>>
>>     a) save the patch
>>     b) create another abstraction with the same name (another audio
>> object will not work)
>>     c) I click on a already existing object in the main patch (clicking
>> on the canvas will not work either)
>>     d) I un-compute and re-compute audio (which is not desirable)
>>
>>     I attach an example:
>>
>>
>>
>>
>>     Any insights or ideas about how to solve this?
>>
>>     with kind regards,
>>
>>     Angel Faraldo
>>     _________________
>>     www.angelfaraldo.info <http://www.angelfaraldo.info>
>>
>>
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