[PD] Pd-L2ork Features

Ivica Ico Bukvic ico at vt.edu
Wed Dec 12 03:04:04 CET 2012


Here's a very simple yet dubious example of tidy not doing absolutely
anything with only 3 objects on screen (using select all, no less). I would
hardly call this "handling it OK".

 

There is certainly room for both (as is the case with Max) but at least in
pd-l2ork you have one that works reliably as opposed to one that is entirely
uncertain (or as is the case in the attached example, not at all).

 

From: Hans-Christoph Steiner [mailto:hans at at.or.at] 
Sent: Tuesday, December 11, 2012 8:45 PM
To: Ivica Bukvic
Cc: Jonathan Wilkes; pd-list
Subject: Re: [PD] Pd-L2ork Features

 

 

Don't get me wrong, I'm not defending the bad behavior of the vanilla tidy.
I'm just saying it never does anything drastic or scary, or at least I've
never seen it do that.  It should be possible to make an algorithm that has
the good features of both.

 

.hc

 

On Dec 11, 2012, at 8:39 PM, Ivica Bukvic wrote:





I beg to differ. There are numerous examples where one would select only a
few objects and wanted to have them lined up and the regular tidy algorithm
was unable to do anything about it. In most cases objects did not move at
all with no explanation to the user as to why things didn't work out.

Yes, there are two case scenarios. The old tidy can sometimes clean up the
patch to an extent which may or may not work out. The new tidy algorithm in
pd-l2ork does not aim to do the same thing. It deals with objects are
currently selected and lines and first up and then on the second press
spaces them evenly out. The key difference between the two is that it is
predictable and works every time unlike the old algorithm, which works only
sometimes, and even then does not take into account preexisting
human-centric arrangement of patch-cords.

On Dec 11, 2012 7:47 PM, "Hans-Christoph Steiner" <hans at at.or.at> wrote:


The vanilla tidy algorithm handled this one OK, but normally its not very
helpful.  I think getting this kind of thing right means gathering a wide
range of examples and edge cases and tweaking it until they all work OK.

One thing that might be worthwhile for anyone who has a copy of Max/MSP is
to play around with their tidy algorithm.  I think they put a lot of work
into it, so it would give you an idea of what's possible.

IMHO, the l2ork algorithm is probably workable as is, but even with full
undo, lots of people will be unhappy to see their patch collapse into a
single line.

.hc

On Dec 11, 2012, at 5:07 PM, Jonathan Wilkes wrote:

> I guess there are two questions:
> 1) How does tidy decide to line up the selected objects in a column vs. a
row?
> 2) How smart can "tidy up" actually be?  For example in Hans screencapture
I
> see three columns of offset objects, but maybe other people see a
different pattern.
>
> I guess as long as it works ok for a majority of cases, there's alway
infinite undo.
> Plus I might be able to get my columns by selecting the objects for each
column
> at a time, and tidying each column separately.
>
>
> But perhaps if "tidy up" would end up moving an object onto another object
it should
> offset the one being moved (like it does if two objects are sitting
directly on top of
> each other before tidying).
>
>
> -Jonathan
>
>
>
>> ________________________________
>> From: Ivica Ico Bukvic <ico at vt.edu>
>> To: Hans-Christoph Steiner <hans at at.or.at>
>> Sent: Tuesday, December 11, 2012 4:51 PM
>> Subject: Re: [PD] Pd-L2ork Features
>>
>>
>> Just tried it here and it works just fine with bunch of lengthy comments.
The trick is first Ctrl+Y lines it up across an axis, the second one spaces
it out evenly. So, I think the only thing you didn't do was press it twice
(AFAICT from the screenshot).
>>
>> On 12/11/2012 04:49 PM, Ivica Ico Bukvic wrote:
>>
>> Have you tested this on pd-l2ork since it calculates width differently
than pd-extended might? Can you send the example patch?
>>>
>>> On 12/11/2012 04:32 PM, Hans-Christoph Steiner wrote:
>>>
>>> Nice videos, the GUI and GOP handles are great.  I like the improved
tidy-up.  I was messing around with it, the problem is that while is does
seem to work better in cases like you showed, but it seems to have bad edge
cases. Here's an example of the results of running it on a random patch I
had on my desktop and compared to the vanilla result:
>>>>
>>>>
>>>> .hc On Dec 11, 2012, at 3:42 PM, Jonathan Wilkes wrote:
>>>> Hello, I thought I'd post some of the recent changes in Pd-L2ork.  Here
are some: iemgui anchors:
> http://www.youtube.com/watch?v=5SM1hiz9S5U
<http://www.youtube.com/watch?v=5SM1hiz9S5U&feature=plcp> &feature=plcp gop
anchor:
> http://www.youtube.com/watch?v=uMu5JcKE1sU
<http://www.youtube.com/watch?v=uMu5JcKE1sU&feature=plcp> &feature=plcp
improved tidy-up: http://www.youtube.com/watch?v=Ms5yOvgoK_Q
<http://www.youtube.com/watch?v=Ms5yOvgoK_Q&feature=plcp> &feature=plcp
array update notification:
> http://www.youtube.com/watch?v=q1HbYrvNxEg
<http://www.youtube.com/watch?v=q1HbYrvNxEg&feature=plcp> &feature=plcp move
to front/back:
> http://www.youtube.com/watch?v=af9KiJfSp68
<http://www.youtube.com/watch?v=af9KiJfSp68&feature=plcp> &feature=plcp
infinite undo (with lyrical Pd accompaniment!):
> http://www.youtube.com/watch?v=wTPZxcgWoI0
<http://www.youtube.com/watch?v=wTPZxcgWoI0&feature=plcp> &feature=plcp from
the most recent git commits, presets:
> http://www.youtube.com/watch?v=IS7_x727kZ4
<http://www.youtube.com/watch?v=IS7_x727kZ4&feature=plcp> &feature=plcp The
presets video unfortunately speeds up in the middle for
> some unknown reason.  In that part it shows how I can
> copy/paste an abstraction and that instance gets its own state
> associated with it, which is stored with the preset_hub. -Jonathan
_______________________________________________ Pd-list at iem.at mailing list
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>>>>
>>>>
>>>> _______________________________________________ Pd-list at iem.at mailing
list
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>>>
>>>
>>> --
> Ivica Ico Bukvic, D.M.A
> Composition, Music Technology
> Director, DISIS Interactive Sound & Intermedia Studio
> Director, L2Ork Linux Laptop Orchestra
> Head, ICAT IMPACT Studio
> Virginia Tech
> Department of Music
> Blacksburg, VA 24061-0240
> (540) 231-6139 <tel:%28540%29%20231-6139> 
> (540) 231-5034 <tel:%28540%29%20231-5034>  (fax) disis.music.vt.edu
<http://disis.music.vt.edu/>  l2ork.music.vt.edu
<http://l2ork.music.vt.edu/>  ico.bukvic.net <http://ico.bukvic.net/> 
>>
>>
>> --
> Ivica Ico Bukvic, D.M.A
> Composition, Music Technology
> Director, DISIS Interactive Sound & Intermedia Studio
> Director, L2Ork Linux Laptop Orchestra
> Head, ICAT IMPACT Studio
> Virginia Tech
> Department of Music
> Blacksburg, VA 24061-0240
> (540) 231-6139 <tel:%28540%29%20231-6139> 
> (540) 231-5034 <tel:%28540%29%20231-5034>  (fax)
> disis.music.vt.edu <http://disis.music.vt.edu/> 
> l2ork.music.vt.edu <http://l2ork.music.vt.edu/> 
> ico.bukvic.net <http://ico.bukvic.net/> 
>>
>>

 

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