[PD] pix_motionblur + rotateXYZ

Charles Goyard cg at fsck.fr
Sat Dec 15 09:16:40 CET 2012


Hi Cyrille,

> render in a framebuffer and use this image for the motionblur.

That's what I tried without success.

Here's a simplified patch (with a single image instead of movie) showing the situation.

Rotation should exhibit some blurring, isn't it ?

Maybe there's smehting I need to setup ? Like alpha or whatso ?

Thanks a lot,

-- 
Charles
-------------- next part --------------
#N canvas 2 47 1276 751 10;
#X obj 29 447 pix_texture;
#X obj 29 241 gemframebuffer;
#X obj 125 167 loadbang;
#X msg 125 192 dimen 256 256;
#X obj 320 414 pix_texture;
#X obj 271 383 pix_motionblur;
#X obj 320 451 circle 4;
#X msg 439 192 create;
#X msg 512 212 destroy;
#X msg 412 192 1;
#X obj 438 159 trigger b b b b b;
#X msg 565 213 0;
#X msg 486 193 dimen 640 480;
#X floatatom 284 83 5 0 100 0 blur_amount - -;
#X obj 283 36 bng 15 250 50 0 empty empty create_gem_window -110 7
0 10 -262144 -1 -1;
#X obj 352 348 / 100;
#X obj 29 274 pix_image mire-calage2.tiff;
#X obj 29 377 translateXYZ;
#X obj 29 398 rotateXYZ;
#X floatatom 284 59 5 0 360 0 rotateZ - -;
#X obj 29 418 scaleXYZ;
#X msg 121 328 1;
#X msg 131 338 1;
#X msg 141 348 1;
#X obj 96 299 loadbang;
#X obj 29 211 gemhead 10;
#X obj 271 348 gemhead 20;
#X obj 466 254 gemwin 15;
#X obj 383 390 r bufferid;
#X obj 129 254 s bufferid;
#X obj 28 473 square 4;
#X msg 89 328 -2;
#X connect 0 0 30 0;
#X connect 1 0 16 0;
#X connect 1 1 29 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
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#X connect 8 0 27 0;
#X connect 9 0 27 0;
#X connect 10 0 9 0;
#X connect 10 1 7 0;
#X connect 10 2 12 0;
#X connect 10 3 8 0;
#X connect 10 4 11 0;
#X connect 11 0 27 0;
#X connect 12 0 27 0;
#X connect 13 0 15 0;
#X connect 14 0 10 0;
#X connect 15 0 5 1;
#X connect 16 0 17 0;
#X connect 17 0 18 0;
#X connect 18 0 20 0;
#X connect 19 0 18 3;
#X connect 20 0 0 0;
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#X connect 25 0 1 0;
#X connect 26 0 5 0;
#X connect 28 0 4 1;
#X connect 31 0 17 3;


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