[PD] Loop ogg files correctly with oggread?
Hans-Christoph Steiner
hans at at.or.at
Wed Dec 19 15:36:44 CET 2012
In Pd, go to the Help menu and select "report bug".
.hc
On Dec 19, 2012, at 8:28 AM, Filippo Peccoz wrote:
> Thanks for your reply HC! I've made a tiny patch that shows the problem, comparing oggread to a standard wave playback. Where would it be best to post a bug report for oggread? I went to the web address specified in the help file but it's down.
>
> In any case, I've attached a zip here as well if anyone wants to try it out/give input on this.
>
> Best from Germany,
>
> Filippo
>
> <oggread_bug.zip>
> On Dec 19, 2012, at 2:24 PM, Hans-Christoph Steiner wrote:
>
>>
>> That would make a good bug report, especially if you can make a patch that reproduces the problem everytime and include it in the bug report.
>>
>> In general, your best bet is to convert files to 32-bit float WAV files. That's sometimes a pain. You might try using readanysf~ as a work around.
>>
>> .hc
>>
>> On Dec 19, 2012, at 3:56 AM, Filippo Peccoz wrote:
>>
>>> Hello List,
>>>
>>> I don't know if this is only my persona experience, but oggread~ always cuts off a portion of the file when looping (using the rightmost "bang when done" outlet for achieving the loop).
>>>
>>> Is there any way to fully play back an ogg file with this object?
>>>
>>> Thanks!
>>>
>>> Filippo
>>>
>>>
>>> Filippo Beck Peccoz
>>> Game Audio
>>> www.fbpsound.com
>>> Twitter: @fbpsound
>>> Skype: fbpsound
>>> Mobile: +49-(0)1520-4004143
>>>
>>> _______________________________________________
>>> Pd-list at iem.at mailing list
>>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>>
>
> Filippo Beck Peccoz
> Game Audio
> www.fbpsound.com
> Twitter: @fbpsound
> Skype: fbpsound
> Mobile: +49-(0)1520-4004143
>
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