[PD] Counter that keeps time with an ogg file?
Hans-Christoph Steiner
hans at at.or.at
Tue Jan 8 20:40:02 CET 2013
You can have one-sample accuracy if you load the sound into a table/array and
play it that way. You might try comparing oggread~'s accuracy to readsf~.
I've had pretty accurate playback with reafsf~, certainly a lot better than
what you are getting. That should tell you whether the problem lies in oggread~.
I know that Olaf Matthes, the author of the pdogg objects, took them closed
source and started selling "ogg pro" objects for Max/MSP. They might be
improved. But it would be nice if someone fixed up any issues in the pdogg
objects.
.hc
On 01/08/2013 12:53 PM, Filippo Peccoz wrote:
> Dear List,
>
> I'm trying to sync a counter that keeps track of bars and beats of an ogg file that is started simultaneously. Unfortunately, there's a big evident drift after just 5-10 seconds.
>
> I'm using oggread~ and simple metro constructs for this. Am I missing something? Is there a reliable way to display/deduce bars and beats from a linear playing audio file (compressed audio file, that is!)
>
> Thanks to all, as always,
>
> Filippo
>
>
> Filippo Beck Peccoz
> Game Audio
> www.fbpsound.com
> Twitter: @fbpsound
> Skype: fbpsound
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>
>
>
>
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