[PD] Lighting glitch, [alpha]-object depth detection
Max
abonnements at revolwear.com
Thu Jan 10 16:22:03 CET 2013
Am 10.01.2013 um 12:34 schrieb Jack <jack at rybn.org>:
> Le 10/01/2013 11:57, Klemens Schmiady a écrit :
>> Am 10.01.2013 11:40, schrieb Cyrille Henry:
>>> hello,
>>>
>>> i can't reproduce this.
>>> is there anything special to do in the patch?
>>> cheers
>>> c
>>>
>>> Le 10/01/2013 11:06, Klemens Schmiady a écrit :
>>>> Hey there,
>>>>
>>>> the sphere in combination with the lighting leads to strange
>>>> artefacts as shown in the .jpg.
>>>> Looking for a solution.
>
> I think, this is because your viewpoint come too close to your geo (sphere).
> Put a [max 2] (for example) on your Z axis for the viewpoint to avoid
> collision.
i don't think it's that. i simplified the patch a bit more:
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with
GEM: ver: 0.93.3
GEM: compiled: Nov 10 2011
i have the same phenomenon here.
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