[PD] Lighting glitch, [alpha]-object depth detection

Cyrille Henry ch at chnry.net
Thu Jan 10 18:25:15 CET 2013



Le 10/01/2013 17:59, Klemens Schmiady a écrit :

> Thanks for the help! This problem still accrues if I add a texture to the sphere though.
> The black "artefacts" disappear but I get white "artefacts" instead on the contrary side.
>
>
that's not the effect of alpha 1?
c
c




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