[PD] Lighting glitch, [alpha]-object depth detection

Cyrille Henry ch at chnry.net
Thu Jan 10 18:52:45 CET 2013


try
depth 0
c
c

Le 10/01/2013 18:46, Klemens Schmiady a écrit :
> Am 10.01.2013 18:25, schrieb Cyrille Henry:
>>
>>
>> Le 10/01/2013 17:59, Klemens Schmiady a écrit :
>>
>>> Thanks for the help! This problem still accrues if I add a texture to the sphere though.
>>> The black "artefacts" disappear but I get white "artefacts" instead on the contrary side.
>>>
>>>
>> that's not the effect of alpha 1?
>> c
>> c
>>
>
> I don't know actually. But it happens regardless of which image i'm using.



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