[PD] Can't create gem window on a beagleboard

Hans-Christoph Steiner hans at at.or.at
Thu Jan 24 19:26:56 CET 2013


On 01/24/2013 09:50 AM, dreamer wrote:
> (oops, didn't send to list)
> 
> 
>> On 2013-01-24 13:26, Alexandros Drymonitis wrote:
>>> Is there a solution to this?
>>
>> install a gfx-card that is openGL capable (which is not very
>> practical, though;
> 
> It's an ARM SoC .. there's no way to replace the graphics-chip (even if
> there would be a full-GL pin-compatible one). I think 'not practical' is an
> understatement ;)

There are USB graphics cards...

> alternatives include finding dmotd and asking him to publish his initial
>> port of Gem to openGL-ES)
>>
> I've been eyeing the progress on this for a while, seems the project has
> been stagnant for a long time already (unless there's work being done under
> the radar). It would be absolutely awesome if GEM worked on GLES chips as a
> whole range of mobile devices would be able to do a lot of neat things!
> 
> There are some projects that are working on providing a replacement libGL
> that presents a (full) GL-spec to the software and does the
> translation/emulation behind the scenes, see:
> http://boards.openpandora.org/index.php/topic/11506-opengl-implementation-tldr-more-games/for
> instance.

That sounds very promising.  Sounds like a good project for someone to take on
who wants to further the Gem port to embedded systems :)

.hc



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