[PD] Gem and audio pause/clicks

John Harrison john.harrison at alum.mit.edu
Sat Mar 16 15:04:45 CET 2013


Based on what you said, one solution would be to run 2 Pd instances. Have
one only generate the audio. Manipulate it using the 2nd patch (the one you
will directly manipulate) using netsend/netreceive. This works especially
well if your CPU has more than one core. It could be [pd~] could address
your problem as well, but I haven't had as good luck with that approach. Or
maybe if you made the audio latency high enough it would help, if latency
is not an issue for you.

On Fri, Mar 15, 2013 at 11:09 PM, Jm Jones <juanmjv at gmail.com> wrote:

> Hi, im back learning pd/max. Im playing with both Pd-extended and Max
> 6, I know that i must choose one, at least in this stage : )
> Im interested in midi control but also in  visuals, VJing and audio
> visual interaction. Currently im trying the simplest idea that crossed
> my mind, controlling some effects  in gem with data from a peakamp. I
> have glitches and the  audio pauses when i move the windows (specially
> the Gem window), is this normal? if i set up  an environment with 2
> screens (the case in a  gig) can i freely manipulate the patches
> without fear?
> thanks
>
> --
> Juan Manuel Jones
>
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