[PD] Libpd running in OS X app
white.joe4 at gmail.com
Sat Jul 6 14:47:23 CEST 2013
How do you mean the CoreAudio backend? I would have thought I should just
be able to call the process function in my render callback. Did you check
out the code I posted? I happy to provide that as an AudioController for
libpd on OSX. Messages and print objects work correctly but libpd is not
processing any audio.
On 5 July 2013 23:33, Dan Wilcox <danomatika at gmail.com> wrote:
> As far as I know, the OSX port isn't finished and the CoreAudio backend
> isn't hooked up. Anyone wanna help out there or sponsor us? :D
> On Jul 5, 2013, at 7:56 AM, pd-list-request at iem.at wrote:
> *From: *Joe White <white.joe4 at gmail.com>
> *Subject: **[PD] Libpd running in OS X app*
> *Date: *July 5, 2013 7:34:47 AM EDT
> *To: *pd-list <pd-list at iem.at>
> Hi guys,
> Does anyone have any experience running libpd in an OS X app, using
> I'm able to run a patch and receive print statements but I'm not getting
> any audio output and DSP doesn't seem to be processing. I created a quick
> test tone in code to see if it was my audio unit but that works. My main
> problem it seems is that after calling
> [PdBase processFloatWithInputBuffer:leftBuffer outputBuffer:leftBuffer
> ...the buffer is still empty. Anyone have any ideas?
> I'm calling [PdBase computeAudio:] just before I start the AudioUnit.
> Here's the whole controller class if that helps:
> Any help would be much appreciated!
> Many thanks,
> Dan Wilcox
Follow me on Twitter @diplojocus
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