[PD] Get List of Perimeters from [glsl _program}

me.grimm megrimm at gmail.com
Sat Jul 20 18:19:09 CEST 2013

I can send [print{ to the right inlet after shaders is loaded to print
acceptable variables to the console but how to get those perimeters in
a patch?

my ideal is when i load a shader the messages boxes, etc, for that
shader are dynamically created automatically rather than manually by
reading the console output of [glsl_program] once shader is linked and


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