[PD] Preset saving with SSSAD

András Murányi muranyia at gmail.com
Mon Jul 29 13:50:00 CEST 2013


On Thu, Nov 25, 2010 at 10:19 AM, Frank Barknecht <fbar at footils.org> wrote:

> Hi,
>
> On Thu, Nov 25, 2010 at 03:28:01AM +0100, András Murányi wrote:
> > Cool, i was wandering around in the rj lib but i couldn't find how this
> thing
> > works.  Can you just tell me in a nutshell please?
>
> yeah, it's a bit convoluted, to make it play nice in the background
> without a
> user ever having to see a single sssad object ...
>
> Anyway the real interesting feature you will like is not so much the
> "saveonly"
> message but local saving which is enabled by adding something like "$0" as
> second argument to your [sssad] objects. Such local sssad objects cannot
> be controlled
> via sending to "SSSAD_ADMIN" anymore! Instead you have to send to
> "$0-SSSAD_ADMIN".
>
> In rj, the [u_sssad] objects are copies of sssad.pd and they are hidden
> in [u_dispatch] objects. These objects are in almost every rj abstraction
> and
> handle two things: Dispatching of "tagged messages" from an inlet to local
> receivers and saving the sssad-parameters.
>
> For example a [u_dispatch $0 freq] will turn messages like "freq 440" into
> a
> "440" sent to [s $0-freq] and it will also save "440" into a local(!)
> sssad-parameter called "freq" that is local to the value of $0.
>
> Now a second utility abstraction, [u_loader] will build a bridge between
> these
> local sssads with their $0-SSSAD_ADMIN receivers and two global receivers
> called RJ_SCENE_LOAD and RJ_SCENE_SAVE. Actually these are seldomly used in
> rjdj scenes.
>
> A typical idiom to get the state of all sssads in one abstraction is to
> send
> "save" to the $0-SSSAD_ADMIN in ony abstraction, then collect all the
> responses
> into messages and save these into message boxes.  This is handled inside of
> [u_loader] and can be seen all over the rj library, expecially in Andy's
> synths
> like s_ejun or s_cwc.
>
> If this sounds too complicated and you want to just have a presettable
> abstraction, you just need to do this:
>
> 1) add a [u_loader abstractionname-$1 $0] object
> 2) add a [u_dispatch $0 parametername] object for every parameter
> 3) daisychain all [u_dispatch] with connections and connect the first one
> to an inlet.
> 3.1) Optionally: Connect [u_loader]'s outlet to an outlet and route
> incoming
>   "save" messages to its inlet to save settings in the parent patch, e.g.
> with [u_cocollect]
> 4) Call you abstractions with unique tags as first argument
>
> Now try sending stuff to RJ_SCENE_SAVE and RJ_SCENE_LOAD and to the inlets
> of
> your abstractions.
>
> Ciao
> --
>  Frank Barknecht            Do You RjDj.me?          _ ______footils.org__
>
>
Huh, I'm trying to pick this up (after 3 years...)
Honestly, currently my IQ seems to be less than satisfactory to understand
and utilize the advice. (It's also almost 40 degrees C here so I'll have to
think out loud...)

- is the SSSAD in s-abstractions recent enough for these tricks? (
http://code.google.com/p/s-abstractions/source/browse/#svn%2Ftrunk%2Fsssad)
- is there an example patch of SSSAD local saving available? i just wish to
see/understand how to save and load presets exclusive for an abstraction
instance.
- or, please, is it possible to list the steps of creating SSSAD local
saving for an abstraction? (eventually using [presetstore]... which I have
attached because it's not hosted anywhere any more)?
- is at viable at all to avoid using rjlib for this (and to use 'pure'
SSSAD), or I couldn't get away without all that patching that is in
u_loader, u_dispatch, u_cocollect etc?

...sorry for the dependent mental state in which I am! :-o

András
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