[PD] How to reduce CPU use on unused subpatches-abstracts?

Mario Mey mariomey at gmail.com
Mon Aug 5 15:28:37 CEST 2013


Thanks, Roman, but I'm already using [switch~] inside each FX, to stop 
processing the signal. I learned it some time ago, from here:

http://puredata.hurleur.com/viewtopic.php?pid=35939#p35939

But I think that [receive~] and [throw~] are still using CPU.

I didn't try to use inlet~ and outlet~, because I have to make 400 
conections at hand... that's why I asking first. If it will work, I'll 
do it (or find a way to automatically do it)





El 05/08/13 09:29, Roman Haefeli escribió:
> Hi Mario
>
> Check [switch~] and its help patch.
>
> Roman
>
>
> On Mon, 2013-08-05 at 09:03 -0300, Mario Mey wrote:
>> Hi, there... I really need some help.
>>
>> I'm working on a looper-multi-effects (big) patch. It has more than,
>> more or less, 100 stereo FXs. They are all inside the patch as
>> abstracts. But, to avoid them to consume CPU, each one has a [switch~ 0]
>> if it is not working. So, there're only two FX at a time, where the DSP
>> is on. Something like this:
>>
>> Main patch:
>>
>> adc~
>> |     \
>> |     [s $0-pre-r]
>> [s $0-pre-l]
>>
>> [catch~ $0-post-l]
>> |         [catch~ $0-post-r]
>> |        /
>> [dac~]
>>
>> (the same for
>>
>> Each FX as file-abstracts (using [fx1 $0] to call them) inside the main
>> patch:
>>
>> [r $1-pre-l]       [r $1-pre-r]
>> |                  /
>> [The-FX-itself.....]
>> |                  \
>> [throw~ $1-post-l] [throw~ $1-post-r]
>>
>>
>> [0(     [1(
>> |       /
>> [switch~]
>>
>>
>> This technics DOES work very well.  Buuut... when having 100 FX at the
>> same time (even not working), the CPU increase 15-20%. I repeat,
>> there're only two FX working at the time. The rest are "turned-off".
>>
>> For now, the CPU use is:
>>
>> Ready-to-use, 2 FXs on, DSP on: 47%
>> Recorded and playing 8 stereo-banks, 2 FXs being used, DSP on: 60 - 62%
>> (I have quite a few XRUNS)
>> Ready-to-use, 2 FXs on, DSP off: 7%
>>
>> As you can see, the non-signal processing is very low.
>>
>> What I think is that each FX is working when receiving and/or throwing
>> signal (200 [receive~] and [throw~] objects)... even they are sending
>> and/or processing nothing.
>>
>> Is there any other way to connect all the FXs to the main patch and to
>> have a lower CPU consumption?
>>
>> Maybe [inlet~] and [outlet~] consume less CPU? (I should connect all the
>> FX at hand... or find a aumotated way to do it)
>>
>> Thanks a lot.
>>
>>
>>
>>
>> Mario Mey
>>
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>
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