[PD] reverse kickstarter update: omgponies

Jack jack at rybn.org
Thu Aug 22 16:46:46 CEST 2013


Le 22/08/2013 16:36, Jonathan Wilkes a écrit :
> On 08/22/2013 03:53 AM, Jack wrote:
>> Le 22/08/2013 07:13, Jonathan Wilkes a écrit :
>>> Hi list,
>>>
>>> I've got some updates to [canvasinfo], [pdinfo], and [classinfo]
>>> that I'll put in a demo build either tomorrow or the next day.
>>>
>>> I also added a new data structure class with two creators:
>>> [drawimage] - draw an image on a canvas
>>> [drawsprite] - draw a sprite on a canvas
>>>
>>> The [drawsprite] object takes the name of a directory containing an
>>> image sequence and
>>> loads the images into tcl/tk memory when the object gets created.  A
>>> ds float field can then be
>>> associated with that image so that when you change its value it
>>> jumps to that image in the
>>> sequence.  I used the code from [drawnumber], so you can even
>>> animate the sprite by clicking
>>> and dragging on the image.
>>>
>>> Since all the images are preloaded into tcl/tk, animating them is
>>> fairly straightforward-- tk just
>>> clears the old image and copies the new one from one of the images
>>> it has in memory.
>>>
>>> Of course the upshot is fairly obvious-- we can finally have ponies
>>> running around inside Pure
>>> Data patches.
>>>
>>> E.g., thanks to this:
>>> http://friendshipismagic.smackjeeves.com/comics/1223051/female-pony-base-sprites/
>>>
>>> I can now do this:
>>> https://puredata.info/Members/jancsika/omgponies.webm/view
>>>
>>> I just added the "realtime code selection" as an afterthought using
>>> [cnv] objects.  However, it
>>> would be neat to be able to group code and highlight it
>>> programmatically as the data is flowing.
>>>
>>> -Jonathan
>>>
>>>
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>>
>> Very funny animation, we can now design platform games directly in a
>> patch. ! ;)
>> More seriously, it could replace the [#see] object from gridflow,
>> interresting...
>> ++
>
> As I understand it, [#see] is much more powerful because it's
> visualizing stuff
> created from gridflow computations on the fly.  But it's probably also
> much slower
> for that same reason.
>
> One drawback to [drawsprite] is if you wanted to abuse it to draw a
> large image
> sequence-- say a video clip-- you're going to use a ton of memory
> loading the images
> into wish's memory.  And by default tcl/tk doesn't free that memory
> back to the OS.
> However it does free it up within tcl/tk when the corresponding
> [drawsprite] is deleted--
> so if you delete it and undo a bunch of times it won't consume more
> memory than it did
> in the first place.
>
> But for small sprites this isn't really an issue, and once the images
> are loaded it is very
> cheap to copy/cut the scalar images on a canvas.
>
> -Jonathan
>
>>
>> Jack
>>
>>
>>
>>
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>
>
>
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Is it possible to add an argument to [drawsprite] to load the first X
frame of the video ? Then, it will limit the memory used for large videos.
++

Jack


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