[PD] applying perlin value to each iterated geo
topo bot
adam.sanches at gmail.com
Fri Sep 6 06:16:26 CEST 2013
Hi, im generating structures iterating geos in gem and was wondering
how can i apply an value from a perlin noise to each iterated
structure.
In processing i can do this in this way:
for(int i = 0 ; i < 20 ; i ++){
float perlin = noise( i * noiseScale, j * noiseScale);
pushMatrix();
translate(0 + (i * 20) , 0);
translate( 0, 0 , perlin * 30 );
rotateX( perlin );
rotateY( perlin );
box(perlin * 20 + 20);
popMatrix();
}
How can i do the same with Gem?
I been trying in the following way but its not working, any idea?
http://www.freeimagehosting.net/newuploads/2rf7o.png
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