[PD] Conflict between GEMglPushMatrix/GEMglPopMatrix and %
ch at chnry.net
Sun Sep 8 10:28:40 CEST 2013
this is a more elegant way to have the pop having effect everytime, but only after the sphere.
Le 07/09/2013 23:43, topo bot a écrit :
> Hi again, im iterating a geo in Gem and then im anulating one iterated
> geo using module with spigot.
> It works fine, but when i add GEMglPushMatrix and GEMglPopMatrix i
> get GL:stack overflow because each GEMglPushMatrix is expecting one
> GEMglPopMatrix and when i anulate one geo that means that one
> GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.
> any idea how can i solve this problem?
> I attached the patch and here theres also a pic
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