[PD] GEM noobie: I don't understand this glsl thing... but I need it!

John Harrison john.harrison at alum.mit.edu
Mon Sep 9 23:51:47 CEST 2013


ExtendedViewToolkit does photo stitching. Maybe it does what you want or
can give you some ideas:
http://puredata.info/Members/Weitsicht/extended-view-toolkit/




On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomatika at gmail.com> wrote:

> glsl is the open gl shader language ... basically a simple C-like language
> for doing graphics stuff on the GPU, see
> https://en.wikipedia.org/wiki/GLSL
>
> Also, see the OpenGL Orange Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631>
>
> On Sep 9, 2013, at 5:01 PM, pd-list-request at iem.at wrote:
>
> *From: *David Schaffer <schafferdavid at hotmail.com>
>  *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
> need it!*
>  *Date: *September 9, 2013 4:24:08 PM EDT
> *To: *pd list <pd-list at iem.at>
>
>
>  Hi there,
>
>               I'm in the process of writing my own photo
> stitching/assembling abstraction but I'm having a lot of trouble
> understanding what the glsl object do... I've been able to implement an
> edge blurring function by copy/pasting the glsl code from the
> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag"
> files to the right places, but it only blurs vertical edges. Can anyone
> tell me how I could blur horizontal edges too? and... what this glsl thing
> is all about. I'm no code expert, so please keep it understandable (!)
>
> Thanks a lot,
>
> David
>
> http://www.flickr.com/photos/schafferdavid/
> https://soundcloud.com/schafferdavid
>
>
>  --------
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
>
>
>
>
>
>
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