[PD] FW: GEM noobie: I don't understand this glsl thing... but I need it!

David Schaffer schafferdavid at hotmail.com
Tue Sep 10 12:43:05 CEST 2013


Hi, and thank you for your answers, 


  
I know about extended view, I 've donwloaded it and used to build my design. The idea for me is now to get a better understanding of the glsl chain, because it seems to be the place where all the magic happens. I thought I could find more examples of glsl objects implementations in pd, and some written code that I could try to hack... any help appreciated.
 
David




http://www.flickr.com/photos/schafferdavid/

http://audioblog.arteradio.com/David_Schaffer/
  

> Date: Tue, 10 Sep 2013 09:27:17 +0200
> From: news at petervenus.de
> To: pd-list at iem.at
> Subject: Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!
> 
> for ExtendedviewToolkit, there is a webpage [1]
> and you can download the latest via github [2]
> 
> [1] extendedview.mur.at
> [2] https://github.com/extendedview/extended_view_toolkit
> 
> cheers, Peter
> 
> Am 09.09.13 23:51, schrieb John Harrison:
> > ExtendedViewToolkit does photo stitching. Maybe it does what you want or
> > can give you some ideas:
> > http://puredata.info/Members/Weitsicht/extended-view-toolkit/
> >
> >
> >
> >
> > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomatika at gmail.com> wrote:
> >
> >> glsl is the open gl shader language ... basically a simple C-like language
> >> for doing graphics stuff on the GPU, see
> >> https://en.wikipedia.org/wiki/GLSL
> >>
> >> Also, see the OpenGL Orange Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631>
> >>
> >> On Sep 9, 2013, at 5:01 PM, pd-list-request at iem.at wrote:
> >>
> >> *From: *David Schaffer <schafferdavid at hotmail.com>
> >> *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
> >> need it!*
> >> *Date: *September 9, 2013 4:24:08 PM EDT
> >> *To: *pd list <pd-list at iem.at>
> >>
> >>
> >> Hi there,
> >>
> >> I'm in the process of writing my own photo
> >> stitching/assembling abstraction but I'm having a lot of trouble
> >> understanding what the glsl object do... I've been able to implement an
> >> edge blurring function by copy/pasting the glsl code from the
> >> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag"
> >> files to the right places, but it only blurs vertical edges. Can anyone
> >> tell me how I could blur horizontal edges too? and... what this glsl thing
> >> is all about. I'm no code expert, so please keep it understandable (!)
> >>
> >> Thanks a lot,
> >>
> >> David
> >>
> >> http://www.flickr.com/photos/schafferdavid/
> >> https://soundcloud.com/schafferdavid
> >>
> >>
> >> --------
> >> Dan Wilcox
> >> @danomatika
> >> danomatika.com
> >> robotcowboy.com
> >>
> >>
> >>
> >>
> >>
> >>
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> >
> >
> >
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