[PD] FW: GEM noobie: I don't understand this glsl thing... but I need it!

Cyrille Henry ch at chnry.net
Tue Sep 10 13:02:31 CEST 2013


the glsl exemples are in a specific folder in gem/exemple.
it's not very documented, but you'll have some basic shader.
it's a good place to start.
c


Le 10/09/2013 12:43, David Schaffer a écrit :
> Hi, and thank you for your answers,
>
> I know about extended view, I 've donwloaded it and used to build my design. The idea for me is now to get a better understanding of the glsl chain, because it seems to be the place where all the magic happens. I thought I could find more examples of glsl objects implementations in pd, and some written code that I could try to hack... any help appreciated.
>
> David
>
>
> http://www.flickr.com/photos/schafferdavid/
>
> http://audioblog.arteradio.com/David_Schaffer/
>
>
>
>  > Date: Tue, 10 Sep 2013 09:27:17 +0200
>  > From: news at petervenus.de
>  > To: pd-list at iem.at
>  > Subject: Re: [PD] GEM noobie: I don't understand this glsl thing... but I need it!
>  >
>  > for ExtendedviewToolkit, there is a webpage [1]
>  > and you can download the latest via github [2]
>  >
>  > [1] extendedview.mur.at
>  > [2] https://github.com/extendedview/extended_view_toolkit
>  >
>  > cheers, Peter
>  >
>  > Am 09.09.13 23:51, schrieb John Harrison:
>  > > ExtendedViewToolkit does photo stitching. Maybe it does what you want or
>  > > can give you some ideas:
>  > > http://puredata.info/Members/Weitsicht/extended-view-toolkit/
>  > >
>  > >
>  > >
>  > >
>  > > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox <danomatika at gmail.com> wrote:
>  > >
>  > >> glsl is the open gl shader language ... basically a simple C-like language
>  > >> for doing graphics stuff on the GPU, see
>  > >> https://en.wikipedia.org/wiki/GLSL
>  > >>
>  > >> Also, see the OpenGL Orange Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631>
>  > >>
>  > >> On Sep 9, 2013, at 5:01 PM, pd-list-request at iem.at wrote:
>  > >>
>  > >> *From: *David Schaffer <schafferdavid at hotmail.com>
>  > >> *Subject: **[PD] GEM noobie: I don't understand this glsl thing... but I
>  > >> need it!*
>  > >> *Date: *September 9, 2013 4:24:08 PM EDT
>  > >> *To: *pd list <pd-list at iem.at>
>  > >>
>  > >>
>  > >> Hi there,
>  > >>
>  > >> I'm in the process of writing my own photo
>  > >> stitching/assembling abstraction but I'm having a lot of trouble
>  > >> understanding what the glsl object do... I've been able to implement an
>  > >> edge blurring function by copy/pasting the glsl code from the
>  > >> "panoramique.pd" patch and the "panoramique.vert" and "panoramique.frag"
>  > >> files to the right places, but it only blurs vertical edges. Can anyone
>  > >> tell me how I could blur horizontal edges too? and... what this glsl thing
>  > >> is all about. I'm no code expert, so please keep it understandable (!)
>  > >>
>  > >> Thanks a lot,
>  > >>
>  > >> David
>  > >>
>  > >> http://www.flickr.com/photos/schafferdavid/
>  > >> https://soundcloud.com/schafferdavid
>  > >>
>  > >>
>  > >> --------
>  > >> Dan Wilcox
>  > >> @danomatika
>  > >> danomatika.com
>  > >> robotcowboy.com
>  > >>
>  > >>
>  > >>
>  > >>
>  > >>
>  > >>
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>  > >>
>  > >
>  > >
>  > >
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