[PD] FW: GEM noobie: I don't understand this glsl thing... but I need it!
Benjamin ~ 01xy
benjah at free.fr
Tue Sep 10 17:12:03 CEST 2013
Hello,
oops, initialy not replied to the list ...
We have a modest wiki page in french about Pd vs glsl, some ressources
there as well http://wiki.labomedia.org/index.php/Pure_Data_vs_OpenGL
++benjamin
Le 10/09/2013 13:02, Cyrille Henry a écrit :
> the glsl exemples are in a specific folder in gem/exemple.
> it's not very documented, but you'll have some basic shader.
> it's a good place to start.
> c
>
>
> Le 10/09/2013 12:43, David Schaffer a écrit :
>> Hi, and thank you for your answers,
>>
>> I know about extended view, I 've donwloaded it and used to build my
>> design. The idea for me is now to get a better understanding of the
>> glsl chain, because it seems to be the place where all the magic
>> happens. I thought I could find more examples of glsl objects
>> implementations in pd, and some written code that I could try to
>> hack... any help appreciated.
>>
>> David
>>
>>
>> http://www.flickr.com/photos/schafferdavid/
>>
>> http://audioblog.arteradio.com/David_Schaffer/
>>
>>
>>
>> > Date: Tue, 10 Sep 2013 09:27:17 +0200
>> > From: news at petervenus.de
>> > To: pd-list at iem.at
>> > Subject: Re: [PD] GEM noobie: I don't understand this glsl
>> thing... but I need it!
>> >
>> > for ExtendedviewToolkit, there is a webpage [1]
>> > and you can download the latest via github [2]
>> >
>> > [1] extendedview.mur.at
>> > [2] https://github.com/extendedview/extended_view_toolkit
>> >
>> > cheers, Peter
>> >
>> > Am 09.09.13 23:51, schrieb John Harrison:
>> > > ExtendedViewToolkit does photo stitching. Maybe it does what you
>> want or
>> > > can give you some ideas:
>> > > http://puredata.info/Members/Weitsicht/extended-view-toolkit/
>> > >
>> > >
>> > >
>> > >
>> > > On Mon, Sep 9, 2013 at 4:21 PM, Dan Wilcox
>> <danomatika at gmail.com> wrote:
>> > >
>> > >> glsl is the open gl shader language ... basically a simple
>> C-like language
>> > >> for doing graphics stuff on the GPU, see
>> > >> https://en.wikipedia.org/wiki/GLSL
>> > >>
>> > >> Also, see the OpenGL Orange
>> Book<http://www.amazon.com/OpenGL-Shading-Language-3rd-Edition/dp/0321637631>
>> > >>
>> > >> On Sep 9, 2013, at 5:01 PM, pd-list-request at iem.at wrote:
>> > >>
>> > >> *From: *David Schaffer <schafferdavid at hotmail.com>
>> > >> *Subject: **[PD] GEM noobie: I don't understand this glsl
>> thing... but I
>> > >> need it!*
>> > >> *Date: *September 9, 2013 4:24:08 PM EDT
>> > >> *To: *pd list <pd-list at iem.at>
>> > >>
>> > >>
>> > >> Hi there,
>> > >>
>> > >> I'm in the process of writing my own photo
>> > >> stitching/assembling abstraction but I'm having a lot of trouble
>> > >> understanding what the glsl object do... I've been able to
>> implement an
>> > >> edge blurring function by copy/pasting the glsl code from the
>> > >> "panoramique.pd" patch and the "panoramique.vert" and
>> "panoramique.frag"
>> > >> files to the right places, but it only blurs vertical edges.
>> Can anyone
>> > >> tell me how I could blur horizontal edges too? and... what this
>> glsl thing
>> > >> is all about. I'm no code expert, so please keep it
>> understandable (!)
>> > >>
>> > >> Thanks a lot,
>> > >>
>> > >> David
>> > >>
>> > >> http://www.flickr.com/photos/schafferdavid/
>> > >> https://soundcloud.com/schafferdavid
>> > >>
>> > >>
>> > >> --------
>> > >> Dan Wilcox
>> > >> @danomatika
>> > >> danomatika.com
>> > >> robotcowboy.com
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
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>> > >>
>> > >
>> > >
>> > >
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