[PD] working EngineSound (sample-based) inkl. sample needs window funktion or fades
mail at hghoyer.de
Wed Sep 11 10:50:56 CEST 2013
here i´ve tried a sample based method to generate engine Sound:
Concept: motorengine-sound with sampling
I´ve atached the patch including sample:
I´ve used only one sample from standing to max rpm... within a
loop/loop-centerpoint is dynymicly controled via incoming engine speed...
--> start patch and move the red fader
I think it works very if the patch gets a windowfunction or to generate
fades while moving the centerpoint...
Do you have a tip?
Thxs very much!!!
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Pd-list