[PD] working EngineSound (sample-based) inkl. sample needs window funktion or fades
Hans-Gerd Hoyer
mail at hghoyer.de
Wed Sep 11 10:50:56 CEST 2013
Hi List,
here i´ve tried a sample based method to generate engine Sound:
Concept: motorengine-sound with sampling
I´ve atached the patch including sample:
https://dl.dropboxusercontent.com/u/55618665/EngineSampler.zip
I´ve used only one sample from standing to max rpm... within a
loop/loop-centerpoint is dynymicly controled via incoming engine speed...
--> start patch and move the red fader
I think it works very if the patch gets a windowfunction or to generate
fades while moving the centerpoint...
Do you have a tip?
Thxs very much!!!
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