[PD] working EngineSound (sample-based) inkl. sample needs window funktion or fades

Hans-Gerd Hoyer mail at hghoyer.de
Wed Sep 11 10:50:56 CEST 2013

Hi List,

here i´ve tried a sample based method to generate engine Sound:

Concept: motorengine-sound with sampling

I´ve atached the patch including sample:

I´ve used only one sample from standing to max rpm... within a
loop/loop-centerpoint is dynymicly controled via incoming engine speed...
--> start patch and move the red fader
I think it works very if the patch gets a windowfunction or to generate
fades while moving the centerpoint...

Do you have a tip?

Thxs very much!!!
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