[PD] Sum of delays...

Mario Mey mariomey at gmail.com
Thu Sep 19 19:20:28 CEST 2013

I think most of s/r and throw/catch are between abstracts. If I want to 
sort that objects (as Theory of Operation says: creating receive~ after 
send~)... I don't know how to do it.

Does the "sorting" include creation of abstracts? I mean, should I 
cut-paste from the objects (s/r, throw/catch AND abstracts) at the start 
of the pipeline (mic) to the last (output)? And so inside each abstract? 
I'm confused... and I'll be more if I would have to do it.


-------- Mensaje original --------
Asunto: 	Sum of delays...
Fecha: 	Thu, 19 Sep 2013 13:52:37 -0300
De: 	Mario Mey <mariomey at gmail.com>
Para: 	pd-list <pd-list at iem.at>

I was guessing... if I made a sum of delays using so many send~ / 
receive~ and throw~ / catch~...

For a full use of my patch (mic input -> FX-A -> FX-B -> output), I have 
this structure (inside subpatches and abstracts):

s~ mic

r~ mic
s~ console-in-a

r~ console-in-a
s~ pre-fx-a

r~ pre-fx-a
throw~ post-fx-a

catch~ post-fx-a
s~ console-out-a

r~ console-out-a
s~ console-in-b

r~ console-in-b
s~ pre-fx-b

r~ pre-fx-b
throw~ post-fx-b

catch~ post-fx-b
s~ console-out-b

r~ console-out-b
s~ out

r~ out

Does every send~ / receive~ and throw~ / catch~ adds a 1 block delay?

I'm using 48000, so, do I have 1.333ms * 10 = 13ms of delay because of 
using that objects?

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