[PD] Direct-from-disk audio with position, loop, varispeed
mariomey at gmail.com
Wed Oct 9 18:20:54 CEST 2013
Sorry, guys, for entering in this thread without reading all the mails.
But I want to ask you something.
I use readsf~ to read a speaking recorded files, sounds and songs (some
songs are 3 or 5 minutes long, but there's one of 20, so, I thought
readsf~ was better that put the files into arrays).
Readsf~ gives no information about the time, and it would be very
usefull for me to synch with an animation in BlenderGameEngine.
Also, yet, I don't know if readsf~ is the one that makes noises when
BlenderPlayer is rendering in 3D in full screen. I just thought that the
computer can't process that 3D rendering and has Jack with low latency.
Maybe readsf~ is the problem...
Anyway, I wanted to ask you about readsf~:
Is readsf~ stable?
Does it consume so much CPU?
Is there any other object better to use? Maybe the one you are talking
about in this thread...
I don't need to varispeed, for example. Just read files, play and know
its position in time. And low CPU consumption.
PD1: I'm on Ubuntu 12.04.
PD2: what about THREADLIB and SNDFILER to open files in a different
thread? Do they work? http://grh.mur.at/software/threadlib.html and
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