[PD] (no subject)

Joshan Mahmud joshan.mahmud at gmail.com
Thu Nov 7 14:23:28 CET 2013

I believe so, I'm running this code:
https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
I presume line 56 (pd.computeAudio(true);) switches on DSP...


On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <email.rafa at gmail.com> wrote:

> On Thursday, November 7, 2013, Joshan Mahmud wrote:
>> Hi all
>> Apologise for the novice question, but I'm trying to work purely with C++
>> & libpd (OSX desktop) and have been working with
>> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
>> I can build the project fine (libpd & the cppTest app) but when it opens
>> the test patch (or any for that matter) I do not get any sound.  The patch
>> themselves works fine.  Print statements are ok and sending & receiving
>> messages seem ok.  But I even built a patch which just *~ two phasors, and
>> couldn't hear it when I used the cppTest code to open my patch.  I don't
>> think there is anything wrong with libpd nor my sound card as I compiled &
>> ran the iOSTest project (deployed to a simulator iPhone) and that worked
>> (fuzzy audio, but sound came through).
>> Anyone have any good ideas?  I know that with the output AudioUnit on OSX
>> has a default volume of 0 (unlike iOS which has default of 1.0 for volume)
>> so would it be something like that?
>> Thanks!!!
>> Josh
> Did you send a "dsp on" message to your patch?
> --
> Rafael Vega
> email.rafa at gmail.com
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/pd-list/attachments/20131107/b3f8fb2f/attachment.htm>

More information about the Pd-list mailing list