[PD] 1. puredata pacman download? (IOhannes m zmoelnig)

claudio nervi claudionervi at gmail.com
Thu Nov 7 19:52:54 CET 2013


Just clicking the link under the video in my Homepage:

http://www.claudionervi.com/pure-data/pd-patches.html

or download direct from this link:

http://www.claudionervi.com/n_archivos/otros/pacdata.zip

enjoy!

Claudio Nervi.






2013/11/7 <pd-list-request at iem.at>

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> Today's Topics:
>
>    1. puredata pacman download? (IOhannes m zmoelnig)
>    2. Re: (no subject) (Joshan Mahmud)
>    3. audio dropout when switching between workspaces or bringing
>       the patch in front (jamal crawford)
>    4. Re: (no subject) (Dan Wilcox)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 07 Nov 2013 15:15:55 +0100
> From: IOhannes m zmoelnig <zmoelnig at iem.at>
> Subject: [PD] puredata pacman download?
> To: pd-list <pd-list at iem.at>, claudionervi at gmail.com
> Message-ID: <527BA09B.1040300 at iem.at>
> Content-Type: text/plain; charset=ISO-8859-15
>
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>
> i wonder where the great pac data implementation can be downloaded
> these days.
> the old link [1] only gives 404.
>
>
> fgamsdr
> IOhannes
>
> [1] http://claudionervi.com/wp-content/uploads/2012/09/PAC-DATA.zip
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>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 7 Nov 2013 15:14:51 +0000
> From: Joshan Mahmud <joshan.mahmud at gmail.com>
> Subject: Re: [PD] (no subject)
> To: email.rafa at gmail.com
> Cc: "pd-list at iem.at" <pd-list at iem.at>
> Message-ID:
>         <
> CAC7kEX9m7Sd_cX9uVHNRQiaaO8XaWFLtYjiPAo5pLfx7JgKrOA at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Rafael
>
> Many thanks for your feedback!  I'm glad there's actually something missing
> rather than the code just not working.
>
> My other question is then, if I don't want to use Jack and just want to use
> something simple to tie up the dac of libpd to my default sound card - is
> there a simple way of doing that?
>
> Thanks
> Josh
>
>
> On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega <email.rafa at gmail.com> wrote:
>
> > And yes, the iOS Test project does the audio I/O for you.
> >
> >
> > On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega <email.rafa at gmail.com>
> wrote:
> >
> >>
> >>
> >>
> >> On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud <joshan.mahmud at gmail.com
> >wrote:
> >>
> >>> I believe so, I'm running this code:
> >>>
> https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cppand
> >>> I presume line 56 (pd.computeAudio(true);) switches on DSP...
> >>>
> >>> Thanks
> >>> Josh
> >>>
> >>>
> >>> On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <email.rafa at gmail.com
> >wrote:
> >>>
> >>>>
> >>>>
> >>>> On Thursday, November 7, 2013, Joshan Mahmud wrote:
> >>>>
> >>>>> Hi all
> >>>>>
> >>>>> Apologise for the novice question, but I'm trying to work purely with
> >>>>> C++ & libpd (OSX desktop) and have been working with
> >>>>> samples/cppTest/cpptest.xcodeproj from
> https://github.com/libpd/libpd.
> >>>>>
> >>>>> I can build the project fine (libpd & the cppTest app) but when it
> >>>>> opens the test patch (or any for that matter) I do not get any
> sound.  The
> >>>>> patch themselves works fine.  Print statements are ok and sending &
> >>>>> receiving messages seem ok.  But I even built a patch which just *~
> two
> >>>>> phasors, and couldn't hear it when I used the cppTest code to open
> my patch.
> >>>>>  I don't think there is anything wrong with libpd nor my sound card
> as I
> >>>>> compiled & ran the iOSTest project (deployed to a simulator iPhone)
> and
> >>>>> that worked (fuzzy audio, but sound came through).
> >>>>>
> >>>>> Anyone have any good ideas?  I know that with the output AudioUnit on
> >>>>> OSX has a default volume of 0 (unlike iOS which has default of 1.0
> for
> >>>>> volume) so would it be something like that?
> >>>>>
> >>>>> Thanks!!!
> >>>>> Josh
> >>>>>
> >>>>
> >>>>
> >>>> Did you send a "dsp on" message to your patch?
> >>>>
> >>>>
> >>>> --
> >>>> Rafael Vega
> >>>> email.rafa at gmail.com
> >>>>
> >>>>
> >>>
> >>
> >> Maybe I'm missing something when skimming through your code, but, where
> >> are you setting up audio I/O? libpd doesn't do that automatically for
> you.
> >> Here's my implementation
> >> https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
> >> jack as audio I/O and libpd as DSP processing.
> >>
> >>
> >>
> >
> >
> > --
> > Rafael Vega
> > email.rafa at gmail.com
> >
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> ------------------------------
>
> Message: 3
> Date: Thu, 07 Nov 2013 08:03:46 -0800
> From: jamal crawford <threen52 at ml1.net>
> Subject: [PD] audio dropout when switching between workspaces or
>         bringing the patch in front
> To: pdlist <pd-list at iem.at>
> Message-ID:
>         <1383840226.21668.44319657.3759B85E at webmail.messagingengine.com>
> Content-Type: text/plain
>
> hi list
>
> im having problems with audio when switching between workspaces or
> bringing the patch in front (
> http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
> msw. the only workaround i figured, is to minimize the patch window, but
> slicing samples without visual feedback is like pointing randomly in the
> sky. i tried different minimal window managers (using fluxbox myself),
> but the problem persists. i also tried different flag combination
> without mercy.
>
> any suggestions or workarounds would be highly appreciated!
>
> im on 0.43.4-extended
>
> best regards
> /.jc
>
> --
> http://www.fastmail.fm - Choose from over 50 domains or use your own
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>
>
>
> ------------------------------
>
> Message: 4
> Date: Thu, 7 Nov 2013 12:14:08 -0500
> From: Dan Wilcox <danomatika at gmail.com>
> Subject: Re: [PD] (no subject)
> To: Joshan Mahmud <joshan.mahmud at gmail.com>
> Cc: "pd-list at iem.at List" <pd-list at iem.at>
> Message-ID: <E3DBFBD7-93F0-4ED2-B7DB-528281396AE8 at gmail.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Josh,
>
> The cppTest does not make any sound, it only runs the patch to test that
> message sending is working (something quick and dirty I wrote, not meant to
> be a working example). This is the same as the plain C test. This is by
> design because there is no default audio api layer in pure C++, as opposed
> to Obj-C/Cocoa. I'll add some notes to the comments about this.
>
> Simply put, you need to call the processFloat, processShort, etc functions
> in the audio processing callback of whatever audio api you use (PortAudio,
> Jack, CoreAudio, etc). So yes, the iOS examples do make sound because they
> use the libpd Obj-C audio unit and audio controller, but the cppTest does
> not.
>
> Also, there has been some work on the Obj-C wrapper so it can work on OSX
> as well. Has anyone done that/gotten it working? I'd love to get some
> info/Github pull request on what to change so we can add that functionality.
>
> On Nov 7, 2013, at 2:00 AM, pd-list-request at iem.at wrote:
>
> > From: Joshan Mahmud <joshan.mahmud at gmail.com>
> > Subject: [PD] (no subject)
> > Date: November 7, 2013 at 2:00:00 AM EST
> > To: "pd-list at iem.at" <pd-list at iem.at>
> >
> >
> > Hi all
> >
> > Apologise for the novice question, but I'm trying to work purely with
> C++ & libpd (OSX desktop) and have been working with
> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
> >
> > I can build the project fine (libpd & the cppTest app) but when it opens
> the test patch (or any for that matter) I do not get any sound.  The patch
> themselves works fine.  Print statements are ok and sending & receiving
> messages seem ok.  But I even built a patch which just *~ two phasors, and
> couldn't hear it when I used the cppTest code to open my patch.  I don't
> think there is anything wrong with libpd nor my sound card as I compiled &
> ran the iOSTest project (deployed to a simulator iPhone) and that worked
> (fuzzy audio, but sound came through).
> >
> > Anyone have any good ideas?  I know that with the output AudioUnit on
> OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
> volume) so would it be something like that?
> >
> > Thanks!!!
> > Josh
>
> --------
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
>
>
>
>
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