[PD] (no subject)

Rafael Vega email.rafa at gmail.com
Fri Nov 8 15:50:11 CET 2013


Check out RTAudio or PortAudio.  I've had better results with RTAudio.



On Thu, Nov 7, 2013 at 10:14 AM, Joshan Mahmud <joshan.mahmud at gmail.com>wrote:

> Hi Rafael
>
> Many thanks for your feedback!  I'm glad there's actually something
> missing rather than the code just not working.
>
> My other question is then, if I don't want to use Jack and just want to
> use something simple to tie up the dac of libpd to my default sound card -
> is there a simple way of doing that?
>
> Thanks
> Josh
>
>
> On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega <email.rafa at gmail.com> wrote:
>
>> And yes, the iOS Test project does the audio I/O for you.
>>
>>
>> On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega <email.rafa at gmail.com> wrote:
>>
>>>
>>>
>>>
>>> On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud <joshan.mahmud at gmail.com>wrote:
>>>
>>>> I believe so, I'm running this code:
>>>> https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
>>>> I presume line 56 (pd.computeAudio(true);) switches on DSP...
>>>>
>>>> Thanks
>>>> Josh
>>>>
>>>>
>>>> On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <email.rafa at gmail.com>wrote:
>>>>
>>>>>
>>>>>
>>>>> On Thursday, November 7, 2013, Joshan Mahmud wrote:
>>>>>
>>>>>> Hi all
>>>>>>
>>>>>> Apologise for the novice question, but I'm trying to work purely with
>>>>>> C++ & libpd (OSX desktop) and have been working with
>>>>>> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd
>>>>>> .
>>>>>>
>>>>>> I can build the project fine (libpd & the cppTest app) but when it
>>>>>> opens the test patch (or any for that matter) I do not get any sound.  The
>>>>>> patch themselves works fine.  Print statements are ok and sending &
>>>>>> receiving messages seem ok.  But I even built a patch which just *~ two
>>>>>> phasors, and couldn't hear it when I used the cppTest code to open my patch.
>>>>>>  I don't think there is anything wrong with libpd nor my sound card as I
>>>>>> compiled & ran the iOSTest project (deployed to a simulator iPhone) and
>>>>>> that worked (fuzzy audio, but sound came through).
>>>>>>
>>>>>> Anyone have any good ideas?  I know that with the output AudioUnit on
>>>>>> OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
>>>>>> volume) so would it be something like that?
>>>>>>
>>>>>> Thanks!!!
>>>>>> Josh
>>>>>>
>>>>>
>>>>>
>>>>> Did you send a "dsp on" message to your patch?
>>>>>
>>>>>
>>>>> --
>>>>> Rafael Vega
>>>>> email.rafa at gmail.com
>>>>>
>>>>>
>>>>
>>>
>>> Maybe I'm missing something when skimming through your code, but, where
>>> are you setting up audio I/O? libpd doesn't do that automatically for you.
>>> Here's my implementation
>>> https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
>>> jack as audio I/O and libpd as DSP processing.
>>>
>>>
>>>
>>
>>
>> --
>> Rafael Vega
>> email.rafa at gmail.com
>>
>
>


-- 
Rafael Vega
email.rafa at gmail.com
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