[PD] Scatter objects using [repeat]

Antonio Roberts antonio at hellocatfood.com
Tue Nov 26 13:18:16 CET 2013


> or give [random] a seed, so it will generate the sme PRN-sequence in
> each frame. change the seed whenever you want to change the scattering.
> (afair, this is also in the examples)
Thanks, this mostly does what I want.

Overall, I would like to be able to slow down the positioning of the
shapes and have them move into place (using [line] ) rather than jump.
Is this just a limitation of using [gemlist] and [until]/[repeat]?

Antonio

On 26 November 2013 08:21, IOhannes m zmölnig <zmoelnig at iem.at> wrote:
> On 2013-11-26 00:32, Cyrille Henry wrote:
>> hello,
>>
>> look at the patch in gem help/02.advenced/20.double-gemhead_vs_repeat
>> the right patch of this patch is almost what you want.
>> you just have to insert 2 tabread instead of the select. the tabread
>> should point to 3 random table.
>>
>
> or give [random] a seed, so it will generate the sme PRN-sequence in
> each frame. change the seed whenever you want to change the scattering.
> (afair, this is also in the examples)
>
>
> oh, and don't use [repeat]; instead of [until]+[gemlist], which doesn't
> require zexy at all (only Pd-vanilla+Gem)
>
> gfmadsr
> IOhannes
>
>
>
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