[PD] Game Audio abstractions- how to publish?

Joe White white.joe4 at gmail.com
Tue Feb 18 15:25:45 CET 2014


Nice one Filippo! Thanks for sharing

Cheers,
Joe


On 16 February 2014 21:31, Filippo Beck Peccoz <mail at fbpsound.com> wrote:

> Hello list,
>
> I've collected and cleaned up a few patches that I've been using a lot
> while making game audio with PD (mainly for Android, using libpd, Unity and
> Kalimba) and wanted to make them available to everyone.
> Giving a tiny bit back since I've received so much help and advice from
> the PD community!
>
> I'm mainly trying to cover what a PD beginner/game audio composer would
> need in order to start building a PD-based audio engine for a video game.
> Threw in some mixer abstractions, some stuff for interactive music, a
> state-based drum machine and so on.
>
> As I said it's super basic, but it might just be less intimidating for
> someone who's just interested in the game audio potential of PD to have
> these basic blocks handy.
>
> Let me know if there is anything that can/should/must be improved in order
> for it to be of any use! I'd like to make help patches for the abstraction
> as well, but am not sure if they really need them since most of them are
> very simple. What do you think?
>
> https://fbpserver.dyndns.org/pydio/data/public/5b1c5c.php
>
> Cheers,
>
>
> Filippo
>
>
>
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