[PD] libpd separating gui from core

Rich E reakinator at gmail.com
Fri Feb 21 03:50:42 CET 2014


On Wed, Feb 19, 2014 at 12:07 AM, Jonathan Wilkes <jancsika at yahoo.com>wrote:

>  On 02/18/2014 11:11 PM, Rich E wrote:
>
>
>
>
> On Mon, Jan 13, 2014 at 5:35 PM, Dan Wilcox <danomatika at gmail.com> wrote:
>
>> Ah wait, duh. Of course the graph needs to know positioning, that's how
>> it determines execution order or independent blocks of objects right?
>>
>>  On Jan 13, 2014, at 5:14 PM, Dan Wilcox <danomatika at gmail.com> wrote:
>>
>> Does the dsp graph rely on positioning? I thought only via connections.
>> I'd imagine the gui wrapper should only worry about positioning and simply
>> update those changes when saving.
>>
>>
>>
>
>  IMO a separation between GUI and core could/would include position, e.g.
> objects have their connections mapped by an index, GUI assigns the index to
> the object based on position.  This would allow for some much more
> sophisticated GUI's, such as 3d, or even a more human-readable text version
> (json has been mentioned).
>
>
> You run into problems when you want to get decent GUI interaction _and_
> expect to deliver audio to the soundcard in realtime.
>
>
The GUI and audio shouldn't be updated from the same thread.  This is one
nice thing about libpd, it forces a separation.

So in this type of world, the GUI can do whatever it needs to do in order
to draw at the desired framerate, and flags graph changes along the way.
 The changes are then converted into a GUI-agnostic format and
synchronously issued to the audio context.
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