[PD] libpd separating gui from core

Rich E reakinator at gmail.com
Sun Feb 23 06:30:43 CET 2014


On Fri, Feb 21, 2014 at 3:54 AM, Jonathan Wilkes <jancsika at yahoo.com> wrote:

>  On 02/20/2014 09:50 PM, Rich E wrote:
>
>
>
> On Wed, Feb 19, 2014 at 12:07 AM, Jonathan Wilkes <jancsika at yahoo.com>wrote:
>
>>   On 02/18/2014 11:11 PM, Rich E wrote:
>>
>>
>>
>>
>> On Mon, Jan 13, 2014 at 5:35 PM, Dan Wilcox <danomatika at gmail.com> wrote:
>>
>>> Ah wait, duh. Of course the graph needs to know positioning, that's how
>>> it determines execution order or independent blocks of objects right?
>>>
>>>  On Jan 13, 2014, at 5:14 PM, Dan Wilcox <danomatika at gmail.com> wrote:
>>>
>>> Does the dsp graph rely on positioning? I thought only via connections.
>>> I'd imagine the gui wrapper should only worry about positioning and simply
>>> update those changes when saving.
>>>
>>>
>>>
>>
>>  IMO a separation between GUI and core could/would include position,
>> e.g. objects have their connections mapped by an index, GUI assigns the
>> index to the object based on position.  This would allow for some much more
>> sophisticated GUI's, such as 3d, or even a more human-readable text version
>> (json has been mentioned).
>>
>>
>>  You run into problems when you want to get decent GUI interaction _and_
>> expect to deliver audio to the soundcard in realtime.
>>
>>
>  The GUI and audio shouldn't be updated from the same thread.  This is
> one nice thing about libpd, it forces a separation.
>
>
> What are the drawbacks to the multi-threaded approach?  Specifically, for
> a full-fledged editing environment where you can't easily predict what the
> userbase is going to come up with inside the GUI?
>
>
>
Firstly, I think the decision should at least be available (to process
audio and GUI on separate threads), since this is the most common way to
handle the two different update rates.  Especially since, with most GUI
frameworks, you _must_ update the GUI on the main / UI thread, which is
running at 60fps.

But to answer the question... drawback is having to manage the whole 'this
method must to be called on the audio thread, and that method must be
called on the non-audio thread'. However this turns out to be little of a
limitation since it is almost always what you want to do anyway, and you
gain huge amounts in the area of responsiveness.

In the end, every situation is different. With pd vanilla, audio is most
important and maybe that deserves the current architecture.  To me, it is
more about keeping options open, which is why I think abstracting the
visual position from the core is a good idea.
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