[PD] libpd and Unity

Pagano, Patrick pat at digitalworlds.ufl.edu
Wed Mar 12 16:49:33 CET 2014

I am NOT getting both of them working the csharplib.dll throws a ton of errors on a windows7 install. 
Can someone link a different libpd & Unity Project that makes sound to show an example?

I would love to get it working but so far i am unsuccesful with windows so far


Patrick Pagano B.S, M.F.A
Audio and Projection Design Faculty
Digital Worlds Institute
University of Florida, USA

From: pd-list-bounces at iem.at [pd-list-bounces at iem.at] on behalf of puredata at 11h11.com [puredata at 11h11.com]
Sent: Saturday, March 08, 2014 6:51 PM
To: pd-list at iem.at
Subject: Re: [PD] libpd and Unity

Yes both adc / dac are working:

You can load a sample in a AudioSource, this will be the ADC signal
You can make a patch with a DAC, this will be the AudioListener

Communication from Unity -> PD is working
Communication from PD -> Unity is working

Loading externals are working too. But what I do is to compile the
external with libpd and call it in setup(). I have been using comport
for communication between a microcontroller and Unity:

Right now:
Unity 3.5 / Unity 4
OSX (Unity PRO)
Windows 32bit (can be run on 64bit)*

Coming eventually:

*I have been able to use the indie/free version of Unity 3.5 on
Windows when placing the libpdcsharp.dll  at the right place. Didn't
test with Unity 4. Since Unity4 you can build for Android even with
the indie version.

Not implemented, spatialisation when using a DAC. ADC / AudioSource is
handle by Unity (you need to toggle 3D sound).


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